
Play Croc 2 Online
Game Info
- Platform
- Game Boy Color
- Genres
- Platformer
- Player Perspective
- Top-down
- Developers
- Natsume Co., Ltd.
- Publishers
- THQ
- Release date
- January 25, 2001
Summary
The Game Boy Color version of Croc 2 turns the 3‑D adventure into a bright 2‑D platformer that still feels fresh. Levels are grouped into four Gobbo villages, each accessed from a central hub where a quirky cat named Swap Meet Pete runs a shop stocked with heart pots, trampoline‑like Gummi Savers Jumps, and a wind‑up Clockwork Gobbo that can fetch hard‑to‑reach items. Missions range from rescuing trapped Gobbos to chasing mischievous Dantini for stolen sandwiches, and after enough completions a boss gate opens the way to the next village.
The game sprinkles variety by letting you hop into a go‑kart, speedboat, hang glider, hot‑air balloon, or even a giant snowball for specific stages. Collectibles are plentiful: 100 ordinary crystals, five hidden multicolored gems that unlock a golden trophy, and extra Jigsaw puzzle pieces that unlock a secret fifth world built from remixed level bits. Mastering Croc’s new triple and flip jumps, plus his 360‑degree tail swing and ground‑pound, is key to navigating the open‑ended stages and gathering the treasures that keep his life count ticking higher.
Storyline
The plot of Croc 2 (Game Boy Color) picks up several months after Croc: Legend of the Gobbos. Professor Gobbo is captured by the Dantinis while witnessing Baron Dante’s resurrection, and Croc discovers a bottle‑message on a beach that hints at a missing child. He brings the note to King Rufus, who sends him on a quest to find distant Gobbos who might know the crocodiles that sent the plea. A massive Gobbo see‑saw launches Croc across a sea to the Mainland, where his reputation precedes him among the village inhabitants.
Each Gobbo village features its own biome and culture, but all are plagued by Dantinis and Baron Dante’s minions. Croc must defeat these bosses, including a showdown in an improvised airplane at the Inca Village, and rescue Professor Gobbo from the Dungeon of Defright. The final confrontation sees Croc protecting the professor while Dante tries to stop a portal that will return the villain to his banished dimension.
After the battle, Croc and Professor Gobbo fly to a small island to reunite with Croc’s long‑lost family, only to witness Baron Dante stealing his parents’ eggs. By gathering Jigsaw Pieces with the help of Golden Gobbos, Croc unlocks a Secret World version of the earlier villages, collects five Colored Crystals per village, and retrieves three eggs—completing the game’s ending.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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