Commander Keen (2001). Play online

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Game Info

Commander Keen Cover Art

4.1 / 5

Platform
Game Boy Color
Genres
Action · Adventure
Player Perspective
Side view
Developer Companies
David A. Palmer Productions
Publishers
Activision
Release date
17 May 2001
Languages
🇬🇧 🇺🇸 English

Summary

Commander Keen (Game Boy Color) translates the classic PC platforming experience to a handheld side‑scroll. You control eight‑year‑old Billy Blaze’s alter ego, sprinting, jumping and using a pogo stick for soaring leaps, while the Neural Ray Blaster momentarily stuns alien foes – you must then stomp them to finish the job. No ammunition counts or reload screens; only one shot can fire at a time, keeping the action brisk.

Progress is tracked on an overhead map that links three distinct worlds through a central hub. After each stage you receive a password that stores lives, points and items, letting you pick up where you left off. Keys and colored gems open locked passages, while collectible food fuels extra lives.

Developed by David A. Palmer Productions under id Software’s eye and published by Activision, the title arrived a decade after the original Vorticons episodes. Critics gave mixed reactions, citing the graphics and dated gameplay but noting that die‑hard Keen fans and younger players could still enjoy the nostalgic space‑blasting challenge.

Storyline

In the prologue of Commander Keen on Game Boy Color, eight‑year‑old Billy Blaze is about to eat cereal when his TV flickers with static. The manual explains that a sub‑space anomaly has opened in Earth’s core, throwing the planet into chaos. Donning his Commander Keen helmet, Billy rockets toward the disturbance to uncover its source. He soon learns that the Shikadi, the Bloogs, a new foe called the Droidicus, and his arch‑rival Mortimer McMire have formed an uneasy alliance.

Together the villains have built the Omegamatic Warp Drive, a weapon powered by three plasma crystals hidden on three distant worlds: Droidicus Prime, Shikadi, and Fribbulus Xax. Keen battles across each planet, recovers the crystals, and shatters the Warp Drive. With the device destroyed, McMire appears and taunts Keen, promising future trouble before vanishing through a teleport.

Keen replies that he’s still beaten McMire and will be home in time for dinner. The game congratulates the player on the victory but warns that McMire remains at large, leaving the universe’s safety uncertain.

Edited by Maya Carter

Game Screenshots

  • Commander Keen Screenshot 1
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  • Commander Keen Screenshot 3
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  • Commander Keen Screenshot 7