
Monsters, Inc.
2001 Action
Playing Buzz Lightyear of Star Command on the Game Boy Color feels like a tiny, fast‑paced race through a cartoon galaxy. The top‑down view lets me chase the villain across twelve bite‑sized levels, dodging waves of alien goons while collecting coins to buy upgrades—new shields, stronger blasters, and even a hoverboard, jet bike or jet pack for those tricky sections. I can spend my loot on shortcuts like teleporters or boost pads, which launch Buzz ahead when the race gets tight. When the pressure builds, I summon Booster to stomp the ground and clear nearby foes, and if I beat the villain to the finish, Mira swoops in to sap the enemy’s health. The final showdown pits me against Evil Emperor Zurg, and medals earned from hidden Little Green Men and cash thresholds unlock the later planets and extra challenge modes.
In Buzz Lightyear of Star Command for the Game Boy Color, you take the helm as Buzz and race against a villain through each stage, culminating in a one‑on‑one showdown. Mid‑level you can call in your sidekick Booster, whose ground‑stomp wipes out nearby foes, giving you breathing room. If you manage to reach the finish line before the antagonist, Mira appears briefly to siphon some of the enemy’s health, making the ensuing battle easier. The campaign builds toward a final confrontation with the Evil Emperor Zurg. Progress is gated by medals, which you earn by gathering scattered Little Green Men and amassing enough money to meet each level’s threshold.
Edited by Maya Carter

2001 Action

1999 Action

2000 Role-Playing

1999 Action