
Play Bionic Commando: Elite Forces Online
Game Info
- Platform
- Game Boy Color
- Genres
- Action · Platformer
- Player Perspective
- Side view
- Developers
- Nintendo Software Technology
- Publishers
- Nintendo · Gradiente
- Release date
- January 24, 2000
Summary
In Bionic Commando: Elite Forces I become a bionic weapon, swinging through more than twenty stages with the iconic claw instead of a jump button. The grapple feels like a perfect blend of precision and momentum, letting me zip across forests, deserts, mountains and even futuristic cityscapes.
The game’s map screen, reminiscent of Super Mario Bros. 3, lets me pick from side‑scrolling platform runs, top‑down shooter zones and auto‑scrolling bursts, while occasional sniper‑rifle sections add a tactical pause. Before each level I can equip an assault rifle, rocket launcher, flame‑thrower or the new sniper, giving each encounter a distinct flavor.
Large‑arena bosses cap the action, and codec calls pepper the journey with exposition. Developed by Nintendo’s Redmond studio, the title earned favorable reviews for its inventive level design and faithful yet fresh take on the classic series.
Storyline
In Bionic Commando: Elite Forces, the tranquil kingdom of Karinia finds itself under the iron grip of Arturus, the ruthless commander of the Avar army that has long plagued the land. While the Elite Forces battle the Avars, they intercept a fragmented transmission from Commander Joe—presumably the legendary Super Joe—who has slipped behind enemy lines. Joe’s desperate message warns that Arturus is preparing to unleash the mysterious Albatross Project before the signal cuts out.
The Bionic Corps then summons the Elite Forces to halt the Avar onslaught, safeguard Karinia from collapse, and rescue the missing Joe. Though the plot mirrors the 1988 Bionic Commando storyline, it adds a sci‑fi twist: the Albatross turns out to be a wrecked alien spacecraft capable of granting mutant powers to whoever controls it.
Edited by Maya Carter
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