
Play Army Men: Air Combat Online
Game Info
- Platform
- Game Boy Color
- Genres
- Action · Strategy
- Player Perspective
- Top-down
- Developers
- The 3DO Company
- Publishers
- The 3DO Company
- Release date
- November 20, 2000
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇫🇷 French
Summary
Army Men: Air Combat brings the chaotic, toy‑soldier sky battles of the series to the Game Boy Color in a surprisingly deep pocket‑sized package. Across 16 missions you’ll zip between familiar back‑yard locales—like the Picnic and the Backyard—while fending off the Tan army, swarms of insects, and even a wandering UFO.
You can pilot one of four helicopters—the Huey, Chinook, Super Stallion, or Apache—and each sortie tasks you with rescuing fellow Army Men, blowing up enemy strongholds, or delivering crucial supplies to tanks, trucks, a train, and a lone teddy bear. The missions feel varied despite the handheld’s limits, thanks to real‑time rendered terrain that gives each flight a sense of three‑dimensional space.
As you progress, three extra co‑pilots—Woodstock, Rawhide, and Hardcore—become unlockable, with Sergeant Hawk and the cheeky Bombshell (Felicity) joining the roster after you finish the campaign. These additions add a nice layer of replay value for completionists.
Critics gave the handheld version a mixed but respectable reception, landing an aggregate 65 % on GameRankings and a solid 7.5/10 from Game Informer, proving that even on a tiny screen the series could still deliver its signature mayhem.
Storyline
In Army Men: Air Combat for the Game Boy Color, the Green and Tan armies clash once again, this time in the skies. Captain William Blade, a Green Air Cavalry pilot and leader of the newly formed Alpha Wolf Battalion, guides his squad of chopper pilots through more than twelve missions that span backyard battlegrounds, picnic areas, and nearby beaches.
Blade’s missions mix air‑to‑air and air‑to‑ground combat, pitting him against foes ranging from battleships to butterflies. He must protect tanks, trucks, other helicopters, a train, a teddy bear and even a UFO, while also capturing giant teddy bears, blowing up sand castles, and rescuing Sarge from a magnifying‑glass‑wielding kid.
The campaign culminates in a series of final battles across varied settings, rewarding players with unlocked helicopters and new co‑pilots as the Green forces strive to out‑fly the Tan empire.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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