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Cover art of Zoocube

4.4 / 5

5 votes

Platform
Game Boy Advance
Genres
Puzzle
Developers
Graphic State Games
Publishers
Acclaim Entertainment
Release date
May 14, 2002

Summary

ZooCube turns a simple cube into a frantic puzzle arena. Animal heads tumble toward each of the six faces, and you must line up three of the same kind before the stack overwhelms the side. The cube rotates freely, letting you chase matches on any face, while power‑ups flash in to boost your score or sabotage a rival in multiplayer. The pressure builds much like classic falling‑block games, demanding quick eyes and faster reflexes.

The idea originated in 1996 when Nalin Sharma sketched a cube being bombarded by objects while consulting at PA Consulting. After three years of coding in C++ with a borrowed 3dfx chip and Direct3D, his prototype—initially called “Cubic Jiggler”—won Edge magazine’s competition and secured a partnership with Acclaim, which rebranded it as ZooCube. The final polish gave the game its distinctive 2.5‑D look.

Critics responded with mixed‑to‑positive reviews, giving it a 67 % Metacritic rating. Game Informer called it “simple, fast, hard, fun, addictive and serviceably pretty.” At E3 2002 the GBA version earned IGN’s Best Puzzle Game award, while the console version took Planet GameCube’s Best Puzzle Game honor.

Storyline

In ZooCube (often stylized as Zoocube) for the Game Boy Advance, a mad scientist named Dr. Buc Ooze conducts controversial research into animal shaping, leaving many creatures misshapen or otherwise unnatural.

To reverse his experiments, a machine called the ZooCube is created. The player, Aon, travels aboard a flying ark, armed with the ZooCube, and is tasked with rescuing all the trapped animals.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Zoocube