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Game Info

Tomb Raider: The Prophecy Cover Art

3.2 / 5

Platform
Game Boy Advance
Genres
Action
Player Perspective
Third person · Top-down
Developer Companies
Ubi Soft Studios SRL
Publishers
Ubi Soft Entertainment
Release date
12 November 2002
Languages
🇬🇧 🇺🇸 English

Summary

Tomb Raider: The Prophecy marks the debut of the series on the Game Boy Advance, shifting Lara Croft into a quasi‑3D overhead perspective unlike the side‑scroll format of earlier handhelds. The top‑down view makes navigating traps, leaping over chasms and blasting enemies feel more fluid, and it highlights Lara’s signature shimmy and climbing moves.

The game forgoes a traditional save function, opting instead for a password system that drops you back near where you paused. While the system isn’t as convenient as a save slot, it lets you continue the adventure without restarting from the very beginning.

Storyline

In Tomb Raider: The Prophecy, Lara Croft uncovers an ancient manuscript that foretells a looming cataclysm fueled by occult magic. The text speaks of three legendary stones whose power could unleash worldwide desolation.

Driven by curiosity, Lara embarks on a globe‑spanning quest to locate each stone before the prophecy comes true. She traverses forgotten temples, icy peaks, and dense jungles, confronting rival treasure hunters, hostile mercenaries, and supernatural guardians along the way.

Each stone is guarded by dark forces that test Lara’s agility and wit, forcing her to solve intricate puzzles and survive relentless combat. The journey reveals that the stones are not merely artifacts but keys to a hidden ritual threatening Earth’s future.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Tomb Raider: The Prophecy Screenshot 1
  • Tomb Raider: The Prophecy Screenshot 2
  • Tomb Raider: The Prophecy Screenshot 3
  • Tomb Raider: The Prophecy Screenshot 4

Alternative Titles

  • Lara Croft: Tomb Raider - The Prophecy Alternative