Play Tomato Adventure Online

Versions

Localizations

Game Info

Cover art of Tomato Adventure
Platform
Game Boy Advance
Genres
Action · Role-Playing
Player Perspective
Top-down
Developers
AlphaDream · Graphic Research
Publishers
Nintendo · iQue
Release date
January 25, 2002

Summary

Tomato Adventure feels like a hidden gem from AlphaDream, the studio that later gave us the Mario & Luigi RPGs. The game swaps random encounters for roaming enemies on the overworld, so battles only start when you bump into them—an odd but charming twist. When it’s your turn, you don’t just watch a menu; you’re thrust into a series of quick minigames, from button‑mashing to timing meters, that decide how powerful each attack lands, and each move has its own usage limit.

The title’s backstory is almost as quirky as its gameplay: it began as a Game Boy Color project called Gimmick Land, but Nintendo pushed AlphaDream to revamp it for the new handheld, adding a tomato‑themed kingdom and brighter graphics. To celebrate the launch, Nintendo even mailed out a kilogram of real tomatoes to lucky fans. Though it never saw an official English release, a fan translation appeared in 2021, and the game still earns praise from critics who remember its 29/40 Famitsu score and an “A” from 1UP.com.

Storyline

In the Game Boy Advance title Tomato Adventure, the Ketchup Kingdom is ruled by youthful characters, but a hare‑like boy named DeMille lives as an outcast in the wheel‑less school bus of Cobore Village. He is shunned because he dislikes tomatoes, and anyone who shares his view is labeled a “Dropper” and locked away in the village.

One day DeMille watches King Abīra celebrate Tomato Day on TV, where the monarch unveils the Super Cara‑Cooker—a laser‑like gun that turns everything into dolls, toys, and playgrounds. After his television is smashed, his friend Seremo repairs it and hands DeMille his first Gimmick, the Gear Yo‑Yo. DeMille’s girlfriend Patharan urges him to explore the Toy Ruins for the Fantastic Toy Robo, but they are ambushed by the zipper‑clad Brikky and Grikky, who capture Patharan and whisk both of them onto the airship Carorna No.2. The duo is dropped into Tomato Pond, landing near the red, tomato‑topped Gimmick Palace.

A mole named Rereku tells DeMille that a wall blocks his way and can only be breached by defeating six Super Kids to collect six Toy Parts. Along the journey he recruits Arisa, Sofubi and Rereku themselves, forming a team to confront King Abira, rescue Patharan, and free the Ketchup Kingdom from the tomato‑obsessed tyranny.

Edited by Maya Carter

Game Videos

Game Screenshots

  • Screenshot 1 of Tomato Adventure
  • Screenshot 2 of Tomato Adventure
  • Screenshot 3 of Tomato Adventure
  • Screenshot 4 of Tomato Adventure
  • Screenshot 5 of Tomato Adventure
  • Screenshot 6 of Tomato Adventure

Game Artworks

  • Artwork 1 of Tomato Adventure

Multiplayer

Game modes
Single