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Cover art of Tokyo Majin Gakuen: Fuju Houroku

4.5 / 5

3 votes

Platform
Game Boy Advance
Genres
Strategy · Role-Playing
Developers
Marvelous Entertainment · Shout! Designworks
Publishers
Marvelous Entertainment · Asmik Ace Entertainment
Release date
October 12, 2000

Summary

Tokyo Majin Gakuen: Fuju Houroku (often just called Fuju Houroku) brings the series to the Game Boy Advance with a surprisingly deep hybrid of trading‑card mechanics and classic RPG exploration. You collect and upgrade cards that represent spells, summons and equipment, then slot them into your party’s turn‑based battles, turning each encounter into a strategic puzzle rather than a simple button‑mash.

The handheld format lets you dive into the card‑driven combat on the go, while the familiar RPG elements—leveling, story quests, and character interaction—keep the experience grounded in the series’ mythic vibe. It’s a niche blend that feels fresh for a portable title, rewarding both deck‑building fans and traditional role‑players alike.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Tokyo Majin Gakuen: Fuju Houroku
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  • Screenshot 3 of Tokyo Majin Gakuen: Fuju Houroku
  • Screenshot 4 of Tokyo Majin Gakuen: Fuju Houroku