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Cover art of Tekken Advance

2.9 / 5

14 votes

Platform
Game Boy Advance
Genres
Fighting
Player Perspective
Side view
Developers
Namco
Publishers
Namco · Infogrames
Release date
December 21, 2001

Summary

Tekken Advance marked the series' unexpected debut on a Nintendo handheld, swapping the usual 3‑D polygons for sprites lifted straight from Tekken 3’s models while borrowing the menu fonts and visual flair of Tekken Tag Tournament. Though it sits outside the official storyline, the game mirrors the events of Tekken 3, giving fans a portable slice of that era.

The handheld’s limited buttons forced a streamlined control scheme: punch lands on B, kick on A, and the shoulder triggers handle throws and tagging, with a dedicated side‑step button that keeps the series’ 3‑D feel alive. Under the hood, new stun mechanics—pop, crumple and directional stuns—add a surprising depth to the simplified inputs.

The roster pulls almost every starter from Tekken 3, minus Eddy Gordo and Lei Wulong, while Gun Jack starts unlocked and Heihachi Mishima serves as the sole unlockable boss in place of Ogre. Critics praised the faithful feel, earning an 8.5 from IGN, an 8 from GameSpot and an 88‑point GameSpy score, even earning a runner‑up slot for GameSpot’s Best GBA Graphics award.

Storyline

Tekken Advance, the Game Boy Advance entry, is set after Tekken 3 but isn’t part of the official Tekken canon. The game follows the events of Tekken 3, continuing the tournament’s storyline while existing outside the main continuity. Players experience familiar characters and plot beats, but the narrative is considered non‑canonical.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Tekken Advance
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