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Game Info

Cover art of Sword of Mana

4.5 / 5

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Platform
Game Boy Advance
Genres
Action · Adventure · Role-Playing
Developers
Brownie Brown
Publishers
Square Enix
Release date
August 29, 2003
Languages
🇩🇪 German · 🇫🇷 French

Summary

Sword of Mana reimagines the original Game Boy classic with vibrant, non‑tiled colors and free‑form movement, keeping the series’ top‑down view while letting you wander in any direction. The remake swaps the old monochrome sprites for richer pixel art and adds a day‑and‑night cycle that makes certain enemies appear only at specific times, giving the world a subtle, living rhythm.

At the start you pick either the unnamed hero or heroine and can swap control between them at any moment, while the other is handled by AI. Weapons carry slash, jab, or bash attributes that affect enemy damage, and magic scales with the equipped weapon. Real‑time combat is punctuated by an overdrive gauge that fills with each hit, unleashing a powerful attack when full. All actions are accessed through the Ring Command menu—a circular pause‑screen that lets you equip gear, cast spells, or use items without breaking the flow. The Amigo system replaces traditional multiplayer: linking two GBAs lets you trade powerful attacks for later use.

Developed by Brownie Brown under series creator Koichi Ishii, the game strips away the original’s Final Fantasy branding and adds features from later Mana titles, such as the Ring Command and hot‑house crafting. Kenji Ito returned to remix classic tracks and compose new ones, even though he never played the original. The title moved over 277,000 units in Japan and spawned a manga, two novels, and a yonkoma comic, cementing its place in the Mana legacy.

Storyline

Sword of Mana (GBA) takes place in a high‑fantasy world where the Mana Tree, source of all life, is coveted by the Dark Lord of Granz. Players choose to follow either a nameless hero or heroine, whose stories run in parallel before they unite.

The hero awakens from a nightmare of his parents’ death as a gladiator‑slave, tries to escape, is thrown from a bridge, rescued from a lake, and sent to Topple. The heroine, a Mana‑tribe survivor, also dreams of the Dark Lord and Julius killing her stepmother; knight Bogard sends her to Topple while he heads to Wendell.

In Topple they meet, travel toward Wendell, and learn women of the Mana tribe are being kidnapped by vampires. After the heroine is captured and rescued by the hero and an unnamed man, the man reveals himself as Julius and steals the pendant that unlocks the Mana Tree.

Julius kidnaps the heroine again, the hero falls from an airship with the pendant, and they defeat the Dark Lord’s mother, turned monster. They then confront Julius, the last Vandole survivor; the hero obtains the legendary Mana Sword (initially a rusty blade) and together they storm the Mana Tree, killing Julius as the tree dies.

The dying tree reveals she was the heroine’s mother and asks her to become the new Mana Tree; she accepts. With Mana restored, the hero and heroine part ways.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Sword of Mana

Multiplayer

Game modes
Single