Play Sword of Mana Online

Versions

Localizations

Game Info

Cover art of Sword of Mana

4.2 / 5

4 votes

Platform
Game Boy Advance
Genres
Action · Adventure · Role-Playing
Developers
Brownie Brown
Publishers
Square Enix
Release date
August 29, 2003
Languages
🇪🇸 🇲🇽 Spanish · 🇮🇹 Italian

Summary

Sword of Mana feels like a love letter to the early Mana titles while slipping comfortably onto the Game Boy Advance’s small screen. The top‑down view is now bathed in full colour and the movement isn’t locked to a grid, which makes wandering the lush forests and bright towns feel surprisingly fluid. You can start as either the sword‑wielding hero or the spell‑casting heroine, and at any moment switch control to the other character while the AI handles the one you left behind – a mechanic that adds a subtle layer of strategy despite the companion’s mixed reputation among reviewers. The Ring Command menu, borrowed from Secret of Mana, pauses combat so you can cycle through weapons, spells and items without breaking the action, and the over‑drive gauge builds up to unleash a powerful attack when it fills. A day‑and‑night cycle sprinkles the world with time‑locked enemies, and the “Amigo” link‑cable feature lets two players trade powerful attacks, echoing the series’ multiplayer roots without a full co‑op mode. Visually, the game shines; critics praised its vibrant backgrounds and smooth animation, even if a few graphical glitches slipped through. Kenji Ito’s soundtrack re‑imagines classic themes and adds new pieces, though opinions on its repetitiveness vary. Overall, Sword of Mana is a solid, if slightly easy, entry that will charm fans of the series and newcomers who appreciate a colorful, real‑time action‑RPG on a handheld.

Storyline

Set in a high‑fantasy world, Sword of Mana follows an unnamed hero and heroine—both named by the player—as they race to protect the legendary Mana Tree, the wellspring of all life. The hero begins as a gladiator‑slave in the Granz Realm, haunted by a dream of his parents’ death at the hands of the Dark Lord, while the heroine, a survivor of the Mana Clan, dreams of her stepmother’s murder and her village’s destruction. Both are urged by allies—Bogard for the heroine and a mysterious stranger for the hero—to head for the town of Topple, where their paths finally cross.

In Topple the duo journeys toward Wendell, discovering that women of the Mana tribe are being abducted by vampires. The heroine is captured, rescued by the hero and an unnamed man who later reveals himself as Julius, the Dark Lord’s assistant and the last survivor of the fallen Vandole Empire. Julius steals the pendant that serves as the key to the Mana Tree, using it to control the heroine and further his plan to dominate the tree’s power.

After defeating the Dark Lord, the heroes split to locate the Mana Sword; the hero endures trials and claims a rusty blade that becomes the legendary weapon. Together they storm the Mana Tree, slay Julius, and watch the tree die, only to learn it was the heroine’s mother. She agrees to become the new Mana Tree, and the two protagonists part ways, having saved the world from darkness.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Sword of Mana

Multiplayer

Game modes
Single