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Cover art of Super Dodge Ball Advance

4.2 / 5

6 votes

Platform
Game Boy Advance
Genres
Sports
Player Perspective
Third person · Top-down
Developers
Million
Publishers
Atlus
Release date
March 21, 2001

Summary

Super Dodge Ball Advance brings the chaotic fun of dodge‑ball to the Game Boy Advance with a surprisingly deep roster system. You start with the default Team Heroes, but every squad—from the China Dragons to the Korea Bombers—can be renamed and even have its nationality swapped, letting you personalize the tournament to your liking. Each team fields eight characters, though only seven take the court, and you assign them to specific inner‑court and outer‑court positions, balancing stats like Throw Power, Agility, and Stamina.

The game rewards tactical play with a hefty toolbox: every player boasts two unique super throws, and the library totals fifty different moves, including the flashy Mach Throw and the chaotic Wide Shot. Tag‑team attacks let multiple teammates combine for extra damage, while a dash‑or‑jump‑triggered super throw adds a layer of timing skill. After clearing the regular lineup, you face the Dream Teams—Shooters, Rockets, Ironmen, Warriors, and the hidden Team Atlus—each demanding a different strategic approach.

Critics gave Super Dodge Ball Advance generally favorable scores. IGN praised its core mechanics but noted a steep learning curve compared to the classic NES version, while GameSpot found the single‑player mode repetitive despite its fast, colorful action. Nintendo World Report highlighted the multiplayer fun and soundtrack but lamented limited options and replay value, and GamePro lauded the graphics, controls, and variety of challenges.

Edited by Maya Carter

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  • Screenshot 1 of Super Dodge Ball Advance

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  • Artwork 1 of Super Dodge Ball Advance