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Game Info

Cover art of SpongeBob SquarePants: Revenge of the Flying Dutchman
Platform
Game Boy Advance
Genres
Action · Platformer · Adventure
Player Perspective
Side view
Developers
Vicarious Visions
Publishers
THQ
Release date
September 10, 2002

Summary

SpongeBob SquarePants: Revenge of the Flying Dutchman turns the beloved sponge’s underwater antics into a tight side‑scrolling platformer on the Game Boy Advance. The handheld version splits the adventure across five distinct worlds—SpongeBob’s Home, Jellyfish Fields, Sandy’s Treedome, the Krusty Krab, and a bonus Doubloon realm—culminating on the Dutchman’s own ship, and each stage challenges you to hunt down ten hidden treasures and collect doubloons. After clearing a level you can revisit it, hunting missed items and swapping keys to unlock the final bounty, which adds a nice layer of replay value.

The game’s bright graphics and goofy soundtrack earned praise from Nintendo Power, while G4 highlighted it as a solid example of adapting a cartoon property to a handheld format. Edge magazine even placed it at #31 on its "Century’s Top 50 Handheld Games" list, noting its commercial success despite mixed critical buzz. With roughly 740,000 copies sold and a 2003 Kids’ Choice Award for Favorite Video Game, the title proved that a well‑targeted SpongeBob game could sail straight to the top of the charts.

Storyline

In SpongeBob SquarePants: Revenge of the Flying Dutchman, SpongeBob wakes up, plays fetch with Gary and discovers a treasure chest that contains a bottle. Rubbing the bottle releases the Flying Dutchman, who vows to take Gary to work on his ghost ship forever. Determined to save his pet, SpongeBob must travel through seven distinct locations, gathering nine letter tiles in each area to spell his name and unlock hidden treasures that once belonged to the Dutchman when he was alive.

Each treasure is obtained by completing quirky side‑quests: delivering food for Mr. Krabs, fixing Patrick’s TV antenna, helping Sandy clear her treedome of bees, winning a jelly‑fishing contest, beating every game at Plankton’s Chum World, and even sparring with Larry the Lobster and Sandy in karate. Collecting all seven items makes SpongeBob largely immune to the Dutchman’s hypnotic spell, though he remains vulnerable to physical harm.

The Dutchman then kidnaps SpongeBob’s friends and attacks his house, forcing SpongeBob to fire himself from a cannon into the Dutchman’s graveyard. There he trades doubloons for pirate cannons and secures the final treasure. Confident he can defeat the ghost, SpongeBob boards the haunted ship, rescues his pals, and battles the Dutchman. With the help of the narrator’s warning, SpongeBob realizes he is only partially immune, but he still manages to suck the Dutchman back into his bottle. The ship catches fire, and SpongeBob escapes with his friends on a flying boat, celebrating their victory back at the Krusty Krab.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of SpongeBob SquarePants: Revenge of the Flying Dutchman
  • Screenshot 2 of SpongeBob SquarePants: Revenge of the Flying Dutchman
  • Screenshot 3 of SpongeBob SquarePants: Revenge of the Flying Dutchman
  • Screenshot 4 of SpongeBob SquarePants: Revenge of the Flying Dutchman
  • Screenshot 5 of SpongeBob SquarePants: Revenge of the Flying Dutchman
  • Screenshot 6 of SpongeBob SquarePants: Revenge of the Flying Dutchman

Multiplayer

Game modes
Single