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Cover art of Sonic Advance

3.5 / 5

123 votes

Platform
Game Boy Advance
Genres
Action · Platformer
Player Perspective
Top-down · Side view
Developers
Dimps
Publishers
THQ · Sega · Infogrames · Gradiente
Release date
December 20, 2001

Summary

Sonic Advance feels like a love letter to the classic Genesis titles, but with the sleek, post‑Dreamcast art style that first appeared in Sonic Adventure. The game lets you pick from four characters—Sonic, Tails, Knuckles, and Amy—each with a distinct move set, and even gives Amy her debut as a playable 2D hero, wielding a hammer to smash enemies. Levels are split into two acts, packed with springboards, boost pads, and golden rings that act as a fragile health buffer, while hidden special springs open the iconic Chaos Emerald stages.

What really sets this handheld entry apart is its use of the GameCube link cable, letting you race friends or trade Chao between the Tiny Chao Garden and the GameCube’s Chao Garden. The multiplayer races add a surprising amount of replay value, and the Chao‑raising minigame feels like a clever nod to the console versions of Sonic Adventure. Even the port to Nokia’s N‑Gage, released as SonicN, shows how the core experience could be reshaped for different hardware.

Critics praised the game’s crisp, anime‑inspired animation and catchy soundtrack, noting that it captured the speed‑focused spirit of the original while introducing fresh ideas like rail grinding. Though some reviewers mentioned a short overall length and a few rough edges in the special stages, the consensus was that Sonic Advance earned a spot in any GBA collection.

Looking back, it’s hard to overstate how significant it was to see Sonic finally on a Nintendo system, turning a decades‑long rivalry into a friendly partnership that would later bring both mascots together in Olympic games and beyond.

Storyline

The story of Sonic Advance follows Sonic, Tails, Knuckles and Amy as they race across South Island to stop Dr. Eggman's plan to seize the island and turn its animals into evil robots. The four heroes each retain the classic moves from Sonic 3 & Knuckles, plus a new melee attack, and each brings a unique ability—Sonic's splice shield, Tails' flight, Knuckles' gliding and climbing, and Amy's Piko Piko Hammer (she cannot spin‑dash or roll into a ball). Grind rails, first seen in Sonic Adventure 2, make their 2‑D debut here, and a hidden cheat lets players control Sonic and a CPU‑controlled Tails together, mimicking the two‑player mode of Sonic the Hedgehog 2. Collecting all seven Chaos Emeralds unlocks an extra boss battle, rewarding players who fully explore the island.

Edited by Maya Carter

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Game Artworks

  • Artwork 1 of Sonic Advance

Alternative Titles

  • Sonic the Hedgehog Advance Old