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Cover art of Sonic Advance 3

3.5 / 5

64 votes

Platform
Game Boy Advance
Genres
Action · Platformer
Player Perspective
Third person
Developers
Dimps
Publishers
THQ · Sega
Release date
June 7, 2004

Summary

Sonic Advance 3 lets you team up with any two of the five classic characters, each bringing a distinct ability that reshapes how you tackle the seven fast‑paced zones. Sonic’s spin‑dash cranks up the speed, Tails’ propeller boost adds vertical reach, Knuckles’ wall‑climb and glide punch through obstacles, Amy’s hammer delivers a satisfying smash, and Cream’s winged glide paired with her Chao sidekick offers a homing‑attack twist.

The game’s hub world stitches together three acts per zone, a boss showdown with Dr. Eggman, and two mini‑games that hand out extra lives. Hidden Chao scattered throughout the acts unlock special stages where Chaos Emeralds await, and gathering all seven unlocks a secret final boss for the true ending. Levels blend classic 2D platforming with occasional pseudo‑3D rotation effects, and the mix of loops, springs, and rails keeps the pace lively.

Multiplayer shines via the GBA link, supporting up to four players in racing or Chao‑collecting battles. Critics praised the vibrant graphics, upbeat soundtrack, and the fresh replay value that the character‑team dynamics bring, even if some felt the new abilities sometimes felt like a thin veneer over Sonic’s core speed.

Storyline

In Sonic Advance 3, Doctor Eggman constructs a robotic assistant called Gemerl from parts of the destroyed robot Emerl. He then tries to use the Chaos Emeralds for a Chaos Control experiment, but the attempt backfires and shatters the world, separating Sonic and Tails from Amy, Knuckles, and Cream while Eggman captures the latter three to build mini‑empires on each planetary fragment. Sonic and Tails must race through the game’s seven levels to recover the scattered Emeralds and rescue their friends.

The showdown occurs at the Altar Emerald temple. If the player defeats Eggman there without all seven Emeralds, Eggman and Gemerl tumble off the temple, peace returns, and Omochao snaps a photo of the five heroes, though the game warns that the true ending still requires the Emeralds. With all seven Emeralds, Gemerl stops fleeing, attacks Sonic, and transforms into a massive orb using the Emeralds; Sonic taps the Emerald power to become Super Sonic and, with Eggman’s inadvertent help, destroys Gemerl.

After the battle, Tails finds Gemerl’s broken chassis on a beach, repairs and reprograms it, and Cream later plays with the now‑friendly robot at her mother Vanilla’s house, bringing the story to a gentle close.

Edited by Maya Carter

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