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Cover art of Shining Soul

2.4 / 5

8 votes

Platform
Game Boy Advance
Genres
Action · Role-Playing
Player Perspective
Top-down
Developers
Grasshopper Manufacture · Nextech
Publishers
Sega · Atlus · Infogrames
Release date
March 28, 2002

Summary

Shining Soul drops you into a bright‑colored realm where the line between ally and foe blurs, pitting the Dark Dragon against the heroic Shining Fleet. You can pick from four distinct classes—Warrior, Archer, Dragonute, or Wizard—each with its own stat focus, from raw strength to critical‑hit precision, and then fine‑tune weapons, armor, and even the character’s palette. The game’s hack‑and‑slash dungeons reward you with experience points that feed into a flexible stat‑allocation system, letting you boost strength, dexterity, or magic while unlocking class‑specific skills such as defensive stances for the Warrior or spell‑enhanced arrows for the Archer. Though designed for solo play, the title supports up to three friends in a cooperative sprint through the same monster‑infested corridors. After its 2003 European launch—handled by Infogrames and Sega Europe—the GBA classic resurfaced in Japan’s 2006 Value Selection line and later spawned Shining Soul II. Critics were split: Famitsu praised it with a 32/40 score, while Western outlets like IGN and Eurogamer called it a thinly veiled action filler, noting its mixed or average reception overall.

Storyline

Shining Soul takes place in the land of Rune, where a creature called Dark Dragon has gathered an army of Darkness in an attempt to destroy the world. The hero you control belongs to the Shining Fleet, a group that has already trapped Dark Dragon and its five generals in the region of Runefaust. The fleet is now preparing a final assault on the enemy forces to end the looming threat.

Edited by Maya Carter

Game Screenshots

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Multiplayer

Game modes
Single