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Cover art of RockMan Zero 2

4.2 / 5

3 votes

Platform
Game Boy Advance
Genres
Action · Platformer · Adventure
Developers
Inti Creates
Release date
October 14, 2003

Summary

Mega Man Zero 2 keeps the tight side‑scrolling action I love, but it adds a handful of fresh twists. Zero still starts with the Buster Shot and Z‑Saber, picks up the Shield Boomerang and Chain Rod early on, and the weapon roster is slimmer than the first game, which makes each upgrade feel weightier. New Forms appear when you clear hidden tasks, reshaping Zero’s stats, while EX Skills—earned by nailing an A or S rank—let his weapons borrow the powers of defeated bosses.

Cyber Elves are scattered throughout the stages as single‑use boosts, but each use chips away at your mission score, so I’m always weighing risk versus reward. After the final boss you unlock New Game Plus, carrying over activated Elves, EX Skills, and any Forms you’ve earned. Hard Mode drops you into the “Proto Form” with double attack and half defense, and the secret Ultimate Form appears once you’ve maxed every stat and collected every Elf, granting instant full‑charge attacks.

If you have two cartridges and a link cable, the game transforms into a competitive playground. Time Attack pits you against a friend to reach a set point fastest, Enemy Battle tallies who can slay the most foes in the time limit, and Get Item challenges you to gather more items than your opponent before the clock runs out.

Storyline

One year after Zero defeated Copy X, he left Ciel and the Resistance to wander the desert, battling Pantheons. The three surviving Four Guardians now run Neo Arcadia, with Harpuia as leader, while Copy X’s death is hidden from the public. The Resistance is commanded by the Reploid Elpizo, and Ciel continues work on a new energy to end war.

Wrapped in a tattered cloak, Zero is caught in a sandstorm and collapses from exhaustion. Harpuia rescues him, brings him near the Resistance base for repairs, and informs him of Elpizo’s planned frontal assault on Neo Arcadia. The assault fails, leaving Elpizo as the sole survivor and driving him mad, so he seeks the legendary Dark Elf to destroy Neo Arcadia and humanity.

Using the partially unsealed Dark Elf’s power, Elpizo breaches the temple that holds the real X’s body. X had sealed the Dark Elf away with his own body to end the Elf Wars. Elpizo shatters X’s body, fully releasing the Dark Elf, and absorbs its power.

Zero defeats Elpizo in a fierce battle; the dying Elpizo reverts to his normal self and apologizes. The Dark Elf turns him into a Cyber‑elf, insisting she is not truly evil, then departs. X appears and explains the Dark Elf was once the Mother Elf, savior of the Maverick Wars, later cursed by Dr. Weil. Zero feels a strange familiarity with her.

In a post‑credits scene, an unknown man notes the Dark Elf’s release and tells the entity “Omega” that it is time to act. Meanwhile, Zero falls into a trap set by Neo Arcadia’s ruthless commander, who hopes to use him to spark chaos between Reploids and humans.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of RockMan Zero 2