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Game Info

Cover art of Rayman Raving Rabbids
Platform
Game Boy Advance
Genres
Platformer
Player Perspective
Side view
Developers
Visual Impact
Publishers
Ubisoft Sofia
Release date
November 14, 2006

Summary

Rayman Raving Rabbids on the Game Boy Advance feels like a hidden gem in the handheld library. While the console versions turned into chaotic party collections, this GBA edition sticks to classic 2D side‑scrolling, echoing the feel of Rayman 3 and even the original 1995 title. I’m struck by how the game packs 25 distinct stages, each demanding the usual jump‑and‑attack rhythm, but then spices things up with collectible outfits that grant Rayman new abilities as you progress. The outfit system adds a subtle layer of strategy, turning a straightforward platformer into a mini‑metamorphosis adventure. It also happens to be the very last Rayman title released for the GBA and the only Rabbids‑themed entry the handheld ever saw, making it a quirky footnote in Ubisoft’s catalog.

Storyline

In Rayman Raving Rabbids for the Game Boy Advance, Rayman is napping when the Rabbids burst onto the scene, kidnap him and lock him in a jail cell in the Dark World, even stripping him of his hands. With Murfy’s assistance he regains his hands, escapes the cell and battles Pink’s new toy—a massive Antitoon‑like machine. After the victory, Ly hands Rayman a Gangsta costume that lets him stomp the ground, and explains that the Rabbids were once sweet, innocent creatures mocked by other animals, which drove them to seek revenge. Rayman then journeys through five distinct worlds, collecting additional disguises and defeating the Rabbids at every turn. The final showdown takes place aboard the Rabbids’ Mothership; Rayman destroys it and restores peace to the valley.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Rayman Raving Rabbids
  • Screenshot 2 of Rayman Raving Rabbids
  • Screenshot 3 of Rayman Raving Rabbids
  • Screenshot 4 of Rayman Raving Rabbids

Multiplayer

Game modes
Single