
Shonen Jump's One Piece
2005 Platformer
Puyo Pop, known in Japan as Minna de Puyo Puyo, feels like a love letter to the original Madō Monogatari cast—it's actually the last GBA title to feature only those characters before the series branched out. The game blends the familiar Puyo Puyo 2 mechanics with a brand‑new story mode that lets you guide Arle Nadja through six distinct areas, each with its own special rule, and even unlock a hidden Trial Labyrinth after a second‑run item‑delivery quest. I’m especially fond of the item side‑quests: you collect and deliver items on each course, and completing a course a second time opens up new deliveries that eventually grant access to the secret labyrinth. For multiplayer fans, Double Puyo Puyo supports two‑player battles while Everybody Puyo Puyo expands the chaos to four players, both offering single‑ and multi‑cart play and later unlocking Point and Hard Puyo rule sets as well as extra characters like Carbuncle and the Dark Prince. The standout Card Collection unlocks after you finish the main story, giving you a gallery of 20 character cards—complete with artwork, voice clips, and even two exclusive music tracks on the final cards.
In Puyo Pop for the Game Boy Advance, the mischievous Dark Prince once again hatches a scheme. He shatters five golden runes and distributes them to strangers around the world, then announces a Puyo Puyo contest to lure participants. When the magical creature Carbuncle darts off to claim the prize, the heroine Arle pursues it, kicking off her quirky quest to recover the scattered runes and reunite with Carbuncle. The climax reveals that the runes are actually tickets for a hot‑spring soak, crafted from the finest curry powder, intended for both Arle and the Dark Prince. Arle smashes the curry blocks, thwarting the Prince’s plans and leaving him weeping hysterically as the adventure ends.
Edited by Maya Carter

2005 Platformer

2006 Action

2005 Platformer

2002 Platformer