
Play Mortal Kombat: Deadly Alliance Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action · Fighting
- Player Perspective
- Side view
- Developer Companies
- Midway
- Publishers
- Midway
- Release date
- 19 November 2002
Summary
Mortal Kombat: Deadly Alliance landed on the Game Boy Advance as the franchise’s first completely new entry that never saw an arcade cabinet. The portable version translates the series’ signature brutality into crisp 2‑D sprites while introducing a brand‑new combat engine. Each fighter now juggles three separate styles—typically two hand‑to‑hand and one weapon—toggled instantly with a single button. The old dial‑a‑combo system disappears, leaving only two to four special moves per character, which forces you to master the new combos. Running is gone, but you can still slide into foreground or background, and invisible walls keep combat confined to the arena. The game’s Konquest mode serves as both a tutorial and a series of themed missions, awarding “koins” that unlock a massive Krypt of 676 labeled koffins. Behind every koffin sit alternate costumes, secret arenas, even the complete Mortal Kombat Collector’s Edition comic. Test Your Might returns for the first time since the original arcade, and a new Test Your Sight challenge adds a reflex‑based cup‑shuffling mini‑game. Critics responded warmly; GameSpot gave it 7.9/10 and IGN praised the polish, graphics engine, and wealth of extra content, calling it an excellent single‑player experience. The GBA version’s average rating tops 84 %.
Storyline
Mortal Kombat: Deadly Alliance opens with Quan Chi escaping the Netherrealm using the amulet he stole from Shinnok. He discovers a tomb that holds the mummified army of the forgotten Outworld ruler known as the Dragon King, and teams up with Shang Tsung, promising endless souls in exchange for reviving the army. Their plan succeeds in killing Shao Kahn and Liu Kang, forcing Elder God Raiden to relinquish his god‑status to stop the alliance from dooming Earthrealm.
The GBA version limits the roster to twelve fighters: Frost, Jax, Kano, Kung Lao, Kenshi, Kitana, Li Mei, Quan Chi, Scorpion, Shang Tsung, Sonya Blade, and Sub‑Zero. Players learn character backstories through Konquest mode and the Krypt, and must finish both Konquest and Arcade to unlock each fighter’s ending. The game’s narrative spans the Netherrealm, Outworld, Edenia, and Earthrealm, and is notable for being the first MK title where the villains emerge victorious in an in‑continuity ending.
Edited by Maya Carter




