
Play Lara Croft Tomb Raider - The Prophecy (Mode7) Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action
- Developers
- Ubisoft Milan
- Release date
- November 12, 2002
Summary
Lara Croft Tomb Raider: The Prophecy drops the side‑scrolling feel of earlier handheld entries and puts Lara in a quasi‑3D, top‑down isometric world. The new perspective forces a shift in combat: instead of a manual lock‑on, the game auto‑targets enemies, letting you fire handguns, Uzi pistols or a golden gun with a single button press. Movement is handled with the D‑pad, A jumps, R draws or holsters a weapon, and L lets you sprint, keeping the control scheme simple yet responsive.
The eleven‑person team at Ubisoft Milan built the environments and camera moves to echo the console series, even though the GBA’s hardware forced them to sacrifice two‑handed weapons like shotguns for smoother Lara animations. Composer Lionel Payet‑Pigeon supplied the soundtrack, while lead designer Riccardo Landi modeled Lara’s moves after the first two Tomb Raider titles.
Critics gave the game mixed scores; Metacritic landed it at 66/100. Reviewers praised the camera’s illusion of depth, but noted the gameplay loop often boiled down to triggering switches and opening doors, which felt repetitive. Still, it earned a runner‑up spot for GameSpot’s Best Action Game on GBA, losing only to Metroid Fusion.
Because the GBA lacks a save function, the title relies on a password system that drops you back near where you left off, a small compromise for an otherwise ambitious handheld adventure.
Storyline
Lara Croft Tomb Raider – The Prophecy (Mode7) follows an ancient prophecy recorded in the Tome of Ezekiel. The manuscript foretells three magical stones that once empowered great rulers, and warns that their reunion will unleash a mystical being called the Great Grey One. A secretive cult known as the Teg‑du‑Bhorez is racing to gather the stones and trigger the apocalypse. Determined to stop them, Lara sets off on a globe‑spanning hunt for the fabled relics.
Along the way she battles human mercenaries, supernatural foes and the dark magic that surrounds the stones. At several points she believes she has secured a stone, only to discover she was mistaken. Realising the true danger, she returns to confront the cult’s leader and prevent the Great Grey One’s revival. The game ends with Lara defeating the villain and averting the foretold desolation.
Edited by Maya Carter




