
Play Lady Sia Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Platformer · Action · Adventure
- Player Perspective
- Third person · Side view
- Developers
- RFX Interactive
- Publishers
- TDK Mediactive
- Release date
- October 15, 2001
Summary
Lady Sia on the Game Boy Advance drops you into a bright, anime‑styled world where the warrior‑princess fights across four distinct realms. Each realm holds four levels, a main boss, and a hidden bonus stage that unlocks only when you nail a perfect 100‑point run by conserving health, magic, gems, and rescued prisoners.
Combat leans on melee with a jade sword that lets you chain three combo attacks, while a magic ring charges energy balls and later grants elemental spells—Water for a brief invulnerability, Fire for a screen‑wide blast, and Air for a single‑target kill. The three major bosses force an automatic shapeshift into a powerful sasquatch form, swapping swordplay for ground‑pounding, a shield, and a dash, but stripping away magic.
Gem collection yields extra lives and checkpoints appear as golden whirlwinds, though they sometimes save you with low health or magic. Critics praised the hand‑drawn graphics and balanced abilities, yet noted the occasional visual confusion and clunky spell casting. Overall, Lady Sia offers a solid blend of platforming and action‑adventure that feels fresh for a GBA original.
Storyline
In the Game Boy Advance title Lady Sia, the warlock Onimen uncovers ancient magic on the continent of Callyge and uses it to forge the half‑human, half‑beast T’soas. He rides massive turtles to overrun the human kingdom of Athorre, leaving the other realms leaderless while the young Queen of Myriade, Lady Sia, attempts to rally a defense. After a failed summit, Sia is ambushed, imprisoned in Athorre’s castle and rescued by a mysterious cloaked stranger, then befriends a chained griffin that offers her transport.
Sia’s quest takes her across the elemental kingdoms: she recovers her stolen jade sword and family magic ring, convinces the Water Kingdom’s Poseidon, the Fire Kingdom’s Rafooza, and her Air‑kingdom sister Cheyenne to join the fight, and finally returns to a Myriade now under T’soa control. She frees key locations, defeats the Fox Lady—Onimen’s powerful minion—and liberates her own land, rebuilding her army and the alliances she forged.
With the rescued turtles, the allied forces cross the sea to Callyge, where Sia infiltrates the fortifications and battles Onimen, who transforms into a demon‑like creature before fleeing. The kingdoms celebrate victory and debate the fate of the T’soas; Sia proposes peace, and the cloaked stranger reappears, offering to govern the T’soas. Accepting his offer, Sia secures a tentative truce as the other leaders agree.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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