
Lady Sia (2001). Play online
Game Info
- Platform
- Game Boy Advance
- Genres
- Platformer · Action-Adventure
- Player Perspective
- Third person · Side view
- Developer Companies
- RFX Interactive
- Publishers
- TDK Mediactive
- Release date
- 15 October 2001
- Languages
- 🇩🇪 German · 🇬🇧 🇺🇸 English · 🇪🇸 🇲🇽 Spanish · 🇫🇷 French · 🇮🇹 Italian · 🇳🇱 Dutch
Summary
Lady Sia is a bright‑colored platformer that leans heavily into its anime‑style visuals while keeping the gameplay tight. You dash through four distinct realms, each packed with four levels, a main boss and a hidden bonus stage that only a perfect‑score run can unlock. The combat centers on melee swordplay; after picking up the jade sword you gain three fluid combos, and a handful of elemental spells—Water for brief invulnerability, Fire for a screen‑wide blast, and Air for a one‑hit kill—layer strategy onto the mix. At key boss encounters the game auto‑shifts Sia into a sasquatch form, adding a ground‑pound, a dash and a shield at the cost of magic, which creates a satisfying rhythm change. Gems litter the stages, feeding extra lives and rewarding exploration, while golden whirlwinds mark checkpoints that sometimes snap you back with low health—an odd but memorable quirk that keeps each run tense.
Storyline
Lady Sia (often just called Lady Sia) follows the young Queen of Myriade as the world is plunged into war by the warlock Onimen. After Onimen creates the half‑human T’soas and invades the human kingdom Athorre on giant turtles, Sia tries to rally the other realm leaders but is captured, rescued by a cloaked stranger, and gains a griffin ally.
She journeys to the Water Kingdom of Poseidon, the Fire Kingdom of Rafooza, and the Air Kingdom ruled by her sister Cheyenne, restoring each alliance and retrieving her jade sword and magic ring. Returning home, she frees her kingdom from the Fox Lady, reassembles her army, and uses the freed turtles to cross the sea to Callyge.
In the final assault Sia defeats Onimen, who transforms into a demon, and the surviving kingdoms debate the T’soas’ fate. The cloaked stranger offers to govern them, Sia accepts, and a tentative peace is forged.
Edited by Maya Carter
















