
Play Justice League: Injustice for All Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action
- Player Perspective
- Side view
- Developers
- Saffire
- Publishers
- Midway Games
- Release date
- November 17, 2002
Summary
Justice League: Injustice for All lands on the Game Boy Advance as a vibrant side‑scrolling beat ’em up that leans into the animated series’ look and feel. The game lets you pick from the seven core heroes—Superman, Batman, Wonder Woman, The Flash, Green Lantern, Hawkgirl, and Martian Manhunter—and swap between two chosen characters on the fly, with an automatic switch when one runs out of health.
Each hero brings a distinct move set: most can take to the air with the right trigger, while the left trigger unleashes a special technique, such as Martian Manhunter’s intangibility or the Flash’s wall‑running speed burst. The stages are arranged in a non‑linear web of twelve levels, so clearing one opens multiple new paths and lets you tackle the stages in the order you prefer.
Boss encounters punctuate every level, giving each hero a chance to shine against a unique foe. The title was crafted by Saffire under Brian Christensen’s direction, with Kevin Potter and Warner Bros. Interactive’s team overseeing production, and Rick Bradshaw handling the audio, resulting in a compact yet surprisingly deep handheld experience for fans of the Justice League universe.
Storyline
Justice League: Injustice for All follows the League as they race to stop a global catastrophe engineered by Lex Luthor’s Injustice Gang. Robots of Luthor’s design invade Metropolis, prompting Superman and Wonder Woman to repel the assault before Luthor reveals the attack was merely a diversion.
Batman uncovers a worldwide pattern of ordinary citizens committing crimes and suffering amnesia, pointing to a brain‑washing scheme tied to strange frequencies emanating from a Hawaiian volcano. The League splits into teams to counter simultaneous attacks on Gotham by the Joker and on Themyscira by Felix Faust, while Luthor’s Injustice Gang—Joker, Faust, and Star Sapphire—guard critical transmitting devices. Batman and Hawkgirl thwart Ultra‑Humanite’s brain‑washing satellite on the International Space Station, and Martian Manhunter with Flash infiltrate Shade’s Russian stronghold, learning of a planned Luthor‑extraterrestrial meeting in Roswell, which Batman and the Martian Manhunter stop.
Data from Roswell leads the heroes to Luthor’s Moon base, where they confront him after sweeping Earth’s atmosphere for remaining satellites. Luthor admits he bargained with the extraterrestrials, offering the League in exchange for control of Earth. The League defeats Luthor and escapes the self‑destructing base. The story was written by Flint Dille.
Edited by Maya Carter
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