
Play Justice League: Injustice for All Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action
- Player Perspective
- Side view
- Developer Companies
- Saffire
- Publishers
- Midway Games
- Release date
- 17 November 2002
Summary
Justice League: Injustice for All drops you into a bright, cartoonish beat‑‘em‑up that feels right at home with the animated series. You pick from all seven iconic heroes—Superman, Batman, Wonder Woman, The Flash, Green Lantern, Hawkgirl and Martian Manhunter—and can swap them on the fly when one takes a hit. Each of the twelve stages is connected in a branching map, so clearing one opens up several new paths you can tackle in any order. The core gameplay blends classic side‑scroll combat with light platforming, and most heroes can actually take to the air using the right trigger. Special abilities add flavor: Martian Manhunter becomes intangible, the Flash zips up walls, and Green Lantern fires energy blasts with the left trigger. Every level ends with you hunting down a brain‑washing device and then brawling a member of Lex Luthor’s Injustice Gang. The quick‑change system keeps the fights fresh, and the bright, portable experience packs a surprisingly deep variety for a handheld title.
Storyline
The plot follows the Justice League as they race to stop a global catastrophe engineered by Lex Luthor’s new Injustice Gang. After robots storm Metropolis, Superman and Wonder Woman drive the invaders back and force Luthor to admit the assault is only a distraction. Batman discovers a wave of ordinary citizens committing crimes and suffering amnesia, tracing the signal to a volcano in Hawaii. The League splits, sending teams to Gotham to battle the Joker and to Themyscira to confront Felix Faust.
Further investigation reveals Luthor has placed the Joker, Faust and Star Sapphire on three transmitter beacons. Batman and Hawkgirl thwart Ultra‑Humanite’s brain‑washing satellite on the International Space Station, while Martian Manhunter and Flash break into Shade’s Russian base and learn of a rendez‑vous in Roswell. The data points to a moon‑based command center, where Luthor has struck a deal with extraterrestrials to trade the League for Earth. The heroes destroy the moon base, escape the self‑destruct sequence, and foil Luthor’s plan.
Edited by Maya Carter
Alternative Titles
- Injustice for All Short







