
Play Justice League: Chronicles Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action
- Developers
- Full Fat
- Publishers
- Midway Games
- Release date
- November 12, 2003
Summary
Justice League: Chronicles drops you into an overhead beat‑'em‑up that leans heavily on the look of the animated series. The game is split into three self‑contained episodes, each spotlighting a different duo of heroes. You’ll find Green Lantern and the Flash teaming up in the first stage, Batman paired with Hawkgirl in the second, and Superman alongside Wonder Woman for the finale, with the ability to swap between them on the fly and unleash each character’s signature power, like Lantern’s shield or Flash’s spin.
Every level throws in a 3D Mode 7 challenge and lets you pick up barrels or boxes to bash foes, while a two‑player link cable opens up cooperative play. Outside the story, the Watch Tower Combat Simulator lets you mix and match any pair of heroes for extra mayhem.
Critics were harsh: they panned the game for floaty, unresponsive controls, repetitive combat and bland presentation, though a few noted the Mode 7 sections as a brief bright spot. In short, the title offers a nostalgic hero roster but struggles to deliver smooth, engaging action on the handheld.
Storyline
Justice League: Chronicles (often just called Justice League Chronicles) takes players through three distinct missions that blend classic DC villains with time‑bending drama. In the "Dark Winter" stage, Martian Manhunter is ambushed by a psychic force in Antarctica while Green Lantern and the Flash investigate a research facility seized by Killer Frost; the heroes battle her, then confront the unleashed Eclipso at the Heart of Darkness, ultimately sealing the entity back inside the black diamond. "Trial in Ape City" finds the League framed for kidnapping UN delegates; Batman and Hawkgirl break out, expose a shapeshifting Amazo and Gorilla Grodd’s coup plot, and clear the team’s name as the imprisoned members keep quiet to avoid further suspicion. The final mission, "Savage Time," sends Superman, Wonder Woman and Martian Manhunter into a World‑War‑II‑era temporal anomaly where Vandal Savage supplies the Axis with futuristic weapons, forcing the trio to fight on the front lines, uncover Savage’s scheme, and stop his bid to rewrite history and dominate the world.
Edited by Maya Carter
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