
Iridion II (2003). Play online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action · Shooter
- Player Perspective
- Top-down
- Developer Companies
- Shin'en
- Publishers
- Majesco Entertainment · Sierra Entertainment · Piko Interactive
- Release date
- 12 May 2003
- Languages
- 🇬🇧 🇺🇸 English
Summary
Iridion II thrusts me into a frenzied scrolling shooter across five massive galaxies and fifteen planets, each packed with over 200 enemy ships and thirty daunting bosses. Piloting the SHN‑27, I choose one of six weapons before a stage and can swap when a green power‑up appears, which also spawns two orbiting satellites for extra firepower. The green boost also refills energy and lets me adjust the satellites’ position while I’m not firing.
Bomb slots hold up to three explosives, and a charge shot builds a plasma blast that can clear swarms in one hit. The ship’s armor gauge demands careful dodging, otherwise I return to the last checkpoint, but the built‑in virtual‑reality training stage teaches every tactic before diving in. I can remap controls, save anytime, and even remix the main‑menu theme by swapping lead, chords, bass and drums from a collection of more than twenty‑five tracks.
Story mode unlocks Arcade and Challenge modes, the latter a boss‑rush that tests how fast I can defeat all fifteen end‑game foes. Difficulty ranges from Starter through Advanced to Ace pilot, letting me fine‑tune the intensity. Critics gave Iridion II generally favorable reviews, noting it surpasses its predecessor with richer gameplay and a robust soundtrack.
Storyline
More than a hundred years after Earth’s first battle with the vicious IRIDION forces, humanity celebrated a hard‑won peace. Legend says a lone SHN Fighter pilot shattered the Iridion mainframe, causing the enemy fleet to vanish and allowing humans to colonize the Iridion home galaxy. After centuries of tranquility, the Iridion Empire reappeared, seized every colonized system and cut off all communications in a single day.
With Earth too distant for aid, only one heavily armed ship remains within reach: the SHN‑27. The player pilots this lone vessel to halt the renewed Iridion onslaught before it can strike the last human world—Earth itself.
In Iridion II’s Story mode, the defense fleet pursues the invaders across five solar systems, each divided into three zones that appear as planets, asteroid belts or space‑travel corridors, delivering a classic shoot‑‘em‑up saga.
Edited by Maya Carter










