
Play Iridion II Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action · Shooter
- Player Perspective
- Top-down
- Developers
- Shin'en
- Publishers
- Majesco Entertainment · Sierra Entertainment · Piko Interactive
- Release date
- May 12, 2003
Summary
Iridion II drops you into a scrolling shooter that spans five massive galaxies and fifteen distinct planets, each packed with a swarm of over 200 enemy types and thirty towering bosses. The ship’s arsenal lets you pick from six weapons at the start of a stage, and green power‑ups add two configurable satellites that shift with your movement, while a charge shot unleashes a devastating plasma blast.
Three play modes keep the action fresh: Story Mode is the gateway, unlocking Arcade and Challenge after you clear the campaign; Arcade lets you revisit cleared stages for high‑score glory, and Challenge pits you against every end‑boss in a race against the clock. Difficulty ranges from Starter to Ace, and a built‑in Virtual Reality Training tutorial walks you through every tactic.
Beyond the combat, the game boasts a soundtrack of more than 25 tracks and even a menu music editor where you can remix the title theme’s lead, chords, bass and drums. Reviewers praised Iridion II’s polished gameplay and depth, noting it far outshines its predecessor Iridion 3D.
Storyline
More than a hundred years after the original IRIDION assault on Earth, humanity celebrated a legendary victory by a lone SHN Fighter pilot who destroyed the enemy mainframe. Peace followed, and humans spread out to colonize the planets of the IRIDION home galaxy. Suddenly, all contact with the distant outposts vanished, and the IRIDION Empire re‑emerged, seizing every colonized system in a single day. The last transmissions warn that the empire is now racing toward Earth, which is too far away for help to arrive in time. Only one heavily armed ship, the SHN‑27, remains within reach to halt the renewed threat.
In Iridion II’s Story mode, the player pilots the SHN‑27 on a desperate chase through five solar systems, each divided into three zones that are presented as distinct planets, asteroid belts, or space‑travel corridors. The mission is to push back the Iridion forces before they can reach the last human world—Earth.
Edited by Maya Carter
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