
Millipede / Super Breakout / Lunar Lander
2005 Action
Golden Sun pulls you into a world where darkness is reclaiming the ancient art of Alchemy, and only a band of heroes wielding weapons, Psynergy, and elemental Djinn can restore balance. The game’s exploration feels tactile—dungeons and caves are riddled with puzzles that demand the right Psynergy spell, while battles showcase a striking pseudo‑3D rotation that makes each encounter feel cinematic on the Game Boy Advance. Djinn are the true heart of the system: collecting fire, water, wind, and earth spirits not only boosts stats but also reshapes the spells each character can cast, and setting them to standby lets you unleash devastating elemental summons. Critics praised the vibrant graphics, Motoi Sakuraba’s memorable soundtrack—his first GBA score—and the depth of the Djinn‑driven combat, earning it Nintendo Power’s Best GBA Game of 2001 and a spot in IGN’s top‑100. With roughly 740,000 copies sold in the U.S. and 338,000 in Japan, Golden Sun remains a standout RPG for handheld gamers.
In Golden Sun, you play as Isaac and his companions, traveling across Weyard to stop a group of anti‑heroes from unleashing the power known as Alchemy. Three years before the main events, Saturos and Menardi attempted to steal the Elemental Stars from Mt. Aleph but were repelled by the mountain’s traps, a sudden thunderstorm and rock slide. When Isaac, Garet and Jenna join Kraden on his research expedition to Mt. Aleph, they solve the shrine puzzles, retrieve the Stars, and are ambushed by Saturos, Menardi and Felix, who kidnap Jenna and Kraden and seize three of the four Stars. The villains set out to light the four lighthouses and release Alchemy worldwide. Isaac’s party is later reinforced by the young Adepts Ivan and Mia, and together they chase the antagonists across two continents. The pursuit ends in a fierce battle that results in the deaths of Saturos and Menardi.
Edited by Maya Carter

2005 Action

2003 Strategy

2001 Action

2002 Action