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Game Info

Cover art of Finding Nemo

3.3 / 5

3 votes

Platform
Game Boy Advance
Genres
Action
Publishers
THQ · Vicarious Visions
Release date
May 10, 2003

Summary

Finding Nemo for the Game Boy Advance delivers a side‑scrolling adventure that mirrors the movie’s most memorable moments. Developed by Vicarious Visions, the game lets you control Nemo, Marlin or Dory as you navigate puzzle‑filled stages and a handful of quirky minigames, each tied to a specific scene from the film. The visual style stays true to the animated world, while the controls feel tight enough for quick platforming bursts. Every level is peppered with star rings; collecting enough of them unlocks a memory‑matching challenge at the end of the stage. Beat the match‑up and you earn a new picture for the in‑game gallery, turning each playthrough into a little treasure hunt. The design encourages replay, because the optional Gold Starfish tasks add extra layers of challenge for completionists. Because the GBA cartridge lacks a save function, the game uses a password system to let you pick up where you left off. Those same passwords can also unlock every gallery image, giving a neat cheat‑code feel for players who like to explore every secret. Critics gave the title mixed or average scores – Metacritic landed it at 63/100 and outlets like IGN and GameSpot hovered around the 6‑7/10 range. Despite the lukewarm reviews, the game sold 1.2 million copies in the United States, pulling in about $30 million and ranking as the tenth‑best‑selling handheld title between 2000 and 2006. Its commercial success shows that the charm of the movie translated well onto the portable screen.

Storyline

Finding Nemo for the Game Boy Advance follows the film’s narrative, though each version trims some scenes. Players guide Nemo, Marlin, or Dory through a series of levels that mirror key moments from the movie. The game strings together cutscenes taken directly from the film, and each clip serves as the backdrop for a corresponding level—like hopping through a swarm of jellyfish. Every level and mini‑game is built around a specific scene, letting players relive the story in handheld form.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Finding Nemo