
Play Finding Nemo Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action
- Developers
- Vicarious Visions
- Publishers
- THQ · Vicarious Visions
- Release date
- May 10, 2003
Summary
Finding Nemo for the Game Boy Advance delivers a side‑scrolling adventure that mirrors the movie’s most memorable moments. Developed by Vicarious Visions, the game lets you control Nemo, Marlin or Dory as you navigate puzzle‑filled stages and a handful of quirky minigames, each tied to a specific scene from the film. The visual style stays true to the animated world, while the controls feel tight enough for quick platforming bursts. Every level is peppered with star rings; collecting enough of them unlocks a memory‑matching challenge at the end of the stage. Beat the match‑up and you earn a new picture for the in‑game gallery, turning each playthrough into a little treasure hunt. The design encourages replay, because the optional Gold Starfish tasks add extra layers of challenge for completionists. Because the GBA cartridge lacks a save function, the game uses a password system to let you pick up where you left off. Those same passwords can also unlock every gallery image, giving a neat cheat‑code feel for players who like to explore every secret. Critics gave the title mixed or average scores – Metacritic landed it at 63/100 and outlets like IGN and GameSpot hovered around the 6‑7/10 range. Despite the lukewarm reviews, the game sold 1.2 million copies in the United States, pulling in about $30 million and ranking as the tenth‑best‑selling handheld title between 2000 and 2006. Its commercial success shows that the charm of the movie translated well onto the portable screen.
Storyline
All versions of Finding Nemo on the Game Boy Advance roughly follow the film’s storyline, though they leave out some parts. The player’s goal is to clear a series of levels while controlling one of the protagonists—Nemo, Marlin, or Dory—and each stage is punctuated by cut‑scenes taken directly from the movie.
Every level and mini‑game is built around a specific scene from the film; for example, one stage has you hopping through a swarm of jellyfish just as it happens on screen. The design ties the gameplay tightly to the narrative beats, turning iconic moments into interactive challenges.
The adventure kicks off on Nemo’s first day of school. He disobeys Marlin, wanders away from the reef, and touches the bottom of a passing boat, sparking a heated argument with his father in front of his classmates. A scuba diver then captures Nemo, while Marlin is temporarily blinded by a camera flash from another diver, and the boat drifts off into the distance.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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