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Game Info

Cover art of Fantastic 4
Platform
Game Boy Advance
Genres
Action
Player Perspective
Top-down
Developers
Torus Games
Publishers
Activision
Release date
June 27, 2005

Summary

The Fantastic 4 on Game Boy Advance takes the movie’s storyline and squeezes it into an isometric, action‑packed adventure. I guide each member of the team through levels that echo key film moments, swapping between Mr. Fantastic’s stretch, Invisible Woman’s cloaking and telekinesis, the Human Torch’s fire‑and‑flight, and the Thing’s brute strength to solve puzzles and blast enemies.

Combat feels like a beat‑‘em‑up with a twist: a combo meter fills an orange bar that, when full, unleashes a character‑specific super move, and you can even “buff” a teammate—Invisible Woman can encase Mr. Fantastic in a protective bubble for a few seconds. Hidden F4 Tokens unlock arena battles and bonus interviews, while extra difficulty settings reveal secret Latverian stages and, with a cheat, a fiery Hell level.

The game’s soundtrack is a quirky nod to early‑2000s indie rock, featuring bands like Taking Back Sunday and Jurassic 5 as theme songs for each hero. Though the GBA version mirrors its console counterpart, the blend of exploration, puzzle‑solving, and team‑based combat gives it a distinct flavor that still feels fresh for handheld fans.

Storyline

The Game Boy Advance title Fantastic 4 opens with Reed Richards, Sue Storm and Johnny Storm knocked unconscious on a rooftop by a blast from Doctor Doom. Sue awakens first, uses her force field to block Doom’s electric attack and summons Ben Grimm, who is emerging from a transformation chamber after his rock‑like exterior has been removed. The narrative then flashes back to the beginning of the movie: the team signs a pact, flies into space, is struck by a cosmic storm that grants them powers, and returns to Victor’s medical compound where they recover.

Back in New York, the newly‑formed Fantastic Four confront a wave of strange creatures invading Grand Central Station, defeat the Mole Man and his giant pet, and later travel to a Mexican jungle to retrieve a cosmic meteor needed for Reed’s mutation‑reversal machine. Their quest is interrupted when Alicia Masters is kidnapped by animated mummies and dinosaurs at Victor’s museum exhibit; the heroes rescue her but cause massive damage, angering Victor.

Victor then sends Doombots after the team, leading to a massive battle in Times Square that ends with Nick Fury imprisoning the quartet in the Vault. After a chaotic breakout involving Dragon Man, Fury releases them on the condition they investigate his sabotaged laboratory, which is overrun by mutated plants and insects. The team secures a power source, fully charges Reed’s machine, and returns to the Baxter Building.

Victor uses the powered‑up system against the Fantastic Four, luring Ben into the transformation chamber and stealing his strength. The remaining three struggle against an empowered Doctor Doom but are beaten until Ben, remorseful for abandoning his friends, re‑enters the chamber, regains his Thing form and launches a brutal rooftop assault on Doom, allowing his teammates to finish the battle and save the city.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Fantastic 4
  • Screenshot 2 of Fantastic 4
  • Screenshot 3 of Fantastic 4

Multiplayer

Game modes
Single

Alternative Titles

  • Fantastic Four Alternative