
Play F-Zero: Falcon Densetsu Online
Game Info
- Platform
- Game Boy Advance
- Player Perspective
- Third person
- Developer Companies
- Suzak
- Publishers
- Nintendo
- Release date
- 28 November 2003
Summary
F‑Zero: GP Legend lets you feel the same high‑speed rush of the original SNES title while adding GBA‑specific tricks. You can boost with a simultaneous press of L+R on the second lap, nail side‑attacks by double‑tapping L or R, and even shave time with a rapid tap‑release of A. The game ships with several play styles: a traditional Grand Prix circuit across Bronze to Platinum cups, a time‑trial ghost system, a “Zero Test” series of timed slices, and a split‑screen link mode that works with either a single‑pak shortcut or full multi‑pak freedom. Japanese copies supported the e‑Reader, letting players scan cards to unlock extra pilots, courses and staff‑ghost challenges—features that never made it into the Western releases. Critics praised the breadth of modes and the anime‑flavored story setup, though some felt the single‑screen view limited the feeling of a packed field. Overall, reviewers noted the tight handling, inventive boost mechanics, and addictive difficulty that keep the handheld F‑Zero experience fresh.
Storyline
In F-Zero: Falcon Densetsu, players follow a mission‑based storyline that begins with Rick Wheeler’s personal campaign. As the first pilot available, Wheeler’s five missions involve winning races, beating specific rivals, destroying target opponents, or reaching checkpoints before a timer expires. Completing each mission grants money based on performance, while two special missions can actually deduct cash—one for paying an entry fee to a coveted race and another for covering parts and labor to repair a teammate’s stalled machine. As players succeed, additional pilots and their own five‑mission arcs unlock, expanding the narrative beyond Wheeler’s tale. The varied objectives—such as assisting allies, chasing enemies, or simply never being passed—keep the story dynamic and reward skillful racing throughout the game.
Edited by Maya Carter





