
Play Daredevil Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action · Beat 'em Up
- Player Perspective
- Side view
- Developers
- Griptonite Games
- Publishers
- Encore · THQ
- Release date
- February 4, 2003
Summary
Daredevil on the Game Boy Advance feels like a classic punch‑kick‑jump platformer, but with a twist: you’re controlling Marvel’s blind lawyer‑turned‑vigilante, whose heightened senses turn every jump and swing into a tactile dance. The game was marketed as a tie‑in with the February 14, 2003 film, yet its visual style leans heavily into the comic book’s bright, over‑the‑top palette, complete with comic‑book sound bubbles like “Pow!” and “Bif!” whenever you land a hit. Each of the 23 stages throws you into a different slice of Hell’s Kitchen—leaping across rooftops, dodging traffic on moving vehicles, and slipping into cramped building interiors or shadowy underground tunnels. As you clear each area, comic‑style cutscenes peel back an original storyline that isn’t a direct film adaptation but feels like a fresh, kinetic side‑story for the Man Without Fear.
Storyline
In the Game Boy Advance title Daredevil, the blind hero is first warned by his mentor Stick that the Kingpin has placed a bounty on his head. After battling through New York’s underworld, Daredevil confronts Kirigi, a rival who believes Daredevil works for the Kingpin, and defeats him in the sewers. The next encounter is with Echo, who claims Daredevil never allied with the Kingpin; after a chase through the subway system, Daredevil overcomes her as well.
Bullseye awaits at a construction site, brandishing a handgun—a departure from his comic and film portrayals. Daredevil tells him the bounty was a fraud, and Bullseye admits his ties to the Kingpin before being defeated. The final showdown takes place in the Kingpin’s penthouse, where the crime lord reveals he issued the false warrant and tries to protect his identity, even as Daredevil uncovers his secret plans.
After the Kingpin’s defeat, reporter Wilson Fisk spins the arrest as a "media distortion," closing the game’s gritty New York narrative.
Edited by Maya Carter
Multiplayer
- Game modes
- Single
External Links
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