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Game Info

Cover art of CIMA: The Enemy
Platform
Game Boy Advance
Genres
Strategy · Role-Playing
Player Perspective
Top-down
Developers
Neverland
Publishers
Marvelous Entertainment · Natsume Inc.
Release date
November 17, 2003

Summary

CIMA: The Enemy (known in Japan as Frontier Stories) blends classic RPG exploration with a surprisingly strategic combat system. You command a roster of fourteen party members, each equipped with a unique ability that can be activated to solve puzzles or trigger switches scattered throughout the CIMA‑crafted dungeons. The game’s non‑linear structure lets you wander between worlds, uncover hidden routes, and decide which NPCs to bring along for each encounter, turning every battle into a mix of real‑time action and tactical planning. What really catches my eye is the way the CIMA themselves shape the dungeons: they’re built to drain human hope, so the environments feel both oppressive and purposefully designed for clever problem‑solving. The gate‑guardian mechanic adds another layer, letting you protect key points while coordinating your team’s moves, making each playthrough feel fresh and rewarding.

Storyline

CIMA: The Enemy follows Ark and Ivy, two aspiring Gate Guardians tasked with protecting innocent humans from the alien CIMA, a race that feeds on hope. The adventure begins on the Blue Creek train bound for the frontier, a new land where settlers hope to start fresh, when CIMA hijack the train and pull it into their world. Jester R, one of the elite Six Stars and the sole holder of the rare Purple Majesty, appears early alongside Chief Esswood to teach Ark and Ivy the true meaning of a Gate Guardian’s duty. Ark J, initially immature and constantly bickering with Ivy over age and experience, gradually embraces the Guardians’ motto “Protect Everyone,” while Ivy F, who first argues that her longer tenure makes her authority, matures and ultimately saves the people she vowed to protect. Among the fourteen pioneers aboard the train, Vanrose U is a distrustful, hard‑headed man who often runs off alone, worrying especially about his friend Shelley Y, a kind but outspoken pioneer who carries a precise, painful‑to‑CIMA gun.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of CIMA: The Enemy
  • Screenshot 2 of CIMA: The Enemy
  • Screenshot 3 of CIMA: The Enemy
  • Screenshot 4 of CIMA: The Enemy
  • Screenshot 5 of CIMA: The Enemy
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  • Screenshot 7 of CIMA: The Enemy
  • Screenshot 8 of CIMA: The Enemy

Multiplayer

Game modes
Single

Alternative Titles

  • Frontier Stories Alternative