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Cover art of Castlevania: Harmony of Dissonance

3.8 / 5

113 votes

Platform
Game Boy Advance
Genres
Platformer · Action · Adventure
Player Perspective
Side view
Developers
Konami Computer Entertainment Tokyo · Konami
Publishers
Konami
Release date
June 6, 2002

Summary

Castlevania: Harmony of Dissonance feels like a love letter to Symphony of the Night, but squeezed onto a Game Boy Advance screen. The game splits the castle into two almost‑identical layers, A and B, where destroying a wall in one instantly reshapes the other, forcing you to constantly back‑track with new relics and keys. I love the way spell books fuse with sub‑weapons—Fire, Ice, Bolt, Wind, and even a Summoning Tome—to give brief moments of invincibility, while the forward dash lets you zip past swarms of monsters.

Beyond combat, the title lets you furnish a hidden room with collected furniture, a quirky touch that rewards exploration. After clearing the main story you can unlock Boss Rush, and if you punch in the Konami Code you’ll face the bosses as 8‑bit Simon Belmont, complete with stiffer jumps. The Maxim Mode secret adds a sword‑wielding alternate hero who can triple‑jump and cast spells without any equipment.

Critics praised the brightened graphics, multi‑jointed bosses and the improved controls, even naming it a runner‑up for best GBA graphics of 2002. The soundtrack, however, drew the most heat, with many calling it the weakest in the series, while the overall difficulty was seen as too forgiving. Despite those flaws, the game sold over 120,000 copies in the U.S. and remains a memorable bridge between early GBA titles and the later Aria of Sorrow.

Storyline

Set in 1748, fifty years after Simon Belmont’s triumph in Castlevania II, Castlevania: Harmony of Dissonance follows Juste Belmont, Simon’s sixteen‑year‑old grandson who has inherited the Vampire Killer whip. He teams up with his amnesiac friend Maxim Kischine and their childhood companion Lydie Erlanger, who has been kidnapped and taken to a mysterious castle.

Juste meets Maxim at the castle’s entrance, leaves him outside, and ventures inside where Death confirms the stronghold belongs to Dracula. Throughout the labyrinth, Juste repeatedly encounters a dazed Maxim whose personality shifts, learning that Maxim once gathered six fragments of Dracula’s remains, which erased his memory. Death reveals the castle is split into two “layers” to house Maxim’s original spirit and an evil one forged from the remains and his suppressed jealousy. Maxim admits he abducted Lydie, gives Juste his bracelet to track her, but Death then seizes Lydie to use her blood to merge the two castle layers.

After defeating Death, Juste collects the scattered remains, finds Maxim with an unconscious Lydie, and faces three possible outcomes. In the first, a possessed Maxim has bitten Lydie; Juste escapes the collapsing castle alone, cursing his failure. In the second, Maxim resists the possession, begs Juste to end his life, and thanks him as Lydie awakens unharmed. In the third, Maxim notices the bracelet, resists, Dracula reappears in a weakened form, and Juste vanquishes him, escaping with both friends as Lydie’s bite marks vanish, and the trio resolves to return home.

Edited by Maya Carter

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Multiplayer

Game modes
Single

Alternative Titles

  • Harmony of Dissonance Short
  • Castlevania: Concerto of Midnight Sun Alternative