
Play Blender Bros. Online
Game Info
- Platform
- Game Boy Advance
- Genres
- Action · Racing
- Player Perspective
- Third person
- Developers
- Hudson Soft
- Publishers
- Infogrames · Piko Interactive
- Release date
- April 15, 2002
Summary
Blender Bros. drops you into the shoes—or paws—of Blender, a robotic dog whose oversized ears double as sonar, a short‑term hover device, and a spin‑attack weapon. The ears let you hover briefly, climb ropes, and even drill down on enemies when you combine a high jump with a charged B‑press. This quirky mobility system makes each platforming segment feel fresh, especially when you flip upside‑down for a drill‑like downward strike.
Your main companions are the Mini‑Bros., tiny creatures you collect and evolve for new powers. The starter Mini‑Bro, Nuckle, simply extends the range of Blender’s ear‑shot, but later finds let you light dark corridors, heal health, or unlock hidden switches. Evolution requires the right tune, purchasable in the in‑game shop for ten bones each, turning a modest helper into a full‑blown mini‑monster with its own abilities.
Levels are split into front and back layers, letting you peek at hidden enemies and switches before you actually reach them. Throwing the red cosmo ball upward can hit targets in the background, turning puzzle‑solving into a satisfying game of foresight. Seven worlds—Oasis, Diva, Shelltarl, Earth, Fo9, Cosmo Heaven, and Millitar—each bring a distinct visual theme and a boss that guards the exit, with Shelltarl standing out as a single, sprawling stage rather than the usual three‑part format.
Beyond the single‑player adventure, up to four friends can link their Game Boy Advances for racing minigames that range from obstacle‑dodging courses to a 3‑D jet‑bike sprint. These multiplayer bouts keep the competition lively and give a nice break from the platforming grind.
Storyline
In Blender Bros., you take the helm of Blender, a dog‑like leader of the Cosmo Keepers, as he battles the mischievous Zooligans—an anti‑human faction of anthropomorphic Animal‑Men who aim to overthrow humanity and rule the galaxy. The future setting sees humans and Animalmen living side by side, but the rising number of Animalmen fuels the Zooligans’ rebellion. Blender can fly, climb, emit sonar and unleash a signature spin attack, while the Mini Bros., tiny ball‑shaped robots, provide support such as health recovery and lighting dark passages. After the Millitar stage, the Zooligans launch a full‑scale invasion of Cosmo Heaven, turning it into the game’s final world and the ultimate showdown for the galaxy’s fate.
Edited by Maya Carter
External Links
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