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Game Info

Cover art of Action Man: Robot Atak
Platform
Game Boy Advance
Genres
Action
Player Perspective
Third person · Side view
Developers
Magic Pockets
Publishers
Atari, Inc.
Release date
September 24, 2004

Summary

Action Man: Robot Atak lands on the Game Boy Advance as a fast‑paced side‑scrolling platformer that leans heavily into arcade‑style action. Most stages put you in the shoes of Action Man, but the game swaps you to Redwolf, Flint or even Kongo when the level design demands a different skill set.

The 17 levels are a mix of classic run‑and‑jump sections and two vehicle‑focused set‑pieces. Redwolf’s bow, Flint’s boomerang and double‑jump, and Action Man’s disc‑throw give each hero a distinct feel, while all three can pick up guns that charge with timed power‑ups. Hidden throughout are AM icons that grant extra lives, plus health packs and checkpoint resets every few screens.

Two standout moments break the platform routine: Flint’s dirt‑bike dash across a rugged trail and Redwolf’s wave‑surfing sprint, both presented from a behind‑the‑hero view that forces you to dodge obstacles and snag icons. Action Man also gets a volcano‑riding motorcycle run and a makeshift helicopter flight, adding aerial flair to the otherwise ground‑bound action.

Collecting the scattered AM logos not only boosts your life count but also unlocks a special password on the official Action Man website, a neat nod to the era’s early online tie‑ins.

Storyline

Action Man: Robot Atak follows the elite Action Man and his team, Action Force, as they are framed for a high‑profile kidnapping. The world’s top toxins specialist, Professor Moran, is seized by the masked villain No‑Face, who disguises himself as Action Man to pin the crime on the hero. Forced to go on the run, Action Force’s base is surrounded while No‑Face drags Moran to the mysterious Island X.

On Island X, No‑Face reveals an army of X‑Robots terrorizing cities worldwide and announces his plan to resurrect Dr. X, his former nemesis. He also intends to coerce Moran into creating a mind‑control gas that would enslave the global population. Action Man plants a tracker on an X‑tank, leading the team straight to the island where they confront the robotic menace and the revived Dr. X.

After a series of battles, the heroes thwart the scheme when Flynt redirects the gas‑laden missiles back to their launch point, destroying the base. Though the explosion appears to end the threat, Dr. X and No‑Face survive, leaving the future uncertain.

Edited by Maya Carter

Game Videos

Game Screenshots

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Multiplayer

Game modes
Single