
Ninja Gaiden III: The Ancient Ship of Doom
1991 Platformer
Zarlor Mercenary drops you into a vertically scrolling shoot‑'em‑up where every enemy ship and building you blast yields cash you can spend on upgrades between missions. Each level ends with a hulking boss craft that must be taken down before you can dock at the Merchant of Venus and spend your loot on everything from speed boosts to a mega‑bomb.
What makes the Lynx version stand out is its chaotic multiplayer. Up to four pilots can link via the Comlynx, each sporting a distinct colour and a permanent, character‑specific weapon. You don’t start with lives but with a fleet – four ships solo, three each in a two‑player game, and just two when four are playing. The health bar shifts from green to yellow to flashing red, while remaining ships appear as blue dots and the mega‑bomb as a red dot. The backstabber attachment even lets you sabotage a teammate’s loot.
Between runs the shop offers a quirky mix of power‑ups, and hidden in the code is Peter Engelbrite’s nod to Conway’s Game of Life. Critics were split – some praised the graphics and four‑player chaos, others found the pacing sluggish – but the game remains a beloved, if obscure, Lynx classic.
Zarlor Mercenary (often just called Zarlor Mercenary) drops you into a long‑standing war between the alien Mendicant and Zarlor races. The Zarlors, frustrated by a stalemate, hire a mercenary gun‑for‑hire to finish the conflict on the Mendicant homeworld, Yorith.
The campaign is divided into six key installations. First you strike the Cadmar Desert to locate and destroy a super‑weapon. Next you push through the Mesort Swamp, uncovering a secret base. The third mission takes you onto the Docrit Sea, where the goal is to annihilate the Mendicant Navy. Fourth you assault the Sedimor Domes, an outpost on a nearby moon. The fifth operation lands you on the radioactive ice caps of Mardi Koldavia, where the Mendicants have built nuclear reactors, power plants and weapons factories. The final sortie targets Cedmite City, the only urban center on Yorith, and requires total demolition to clear the planet for Zarlor colonisation.
Throughout the missions you earn cash for each alien you eliminate, allowing you to purchase better weapons and keep the killing spree going.
Edited by Maya Carter

1991 Platformer

1991 Simulation

1993 Action

1992 Beat 'em Up