
IshidĂł: The Way of Stones
1991 Puzzle
Power Factor, the 1993 Lynx side‑scrolling action‑platformer, feels like a game inside a game. You’re thrust into a virtual‑reality simulator where you become Redd Ace, hunting six bomb components across the sprawling Ceegraian Power Station while fending off the Sinlendo Techmods. The control scheme is a clever dance of four buttons: A and B fire the Transmat MOW blaster, up on the D‑pad jumps, and down activates a limited‑fuel rocket pack that lets you glide over tricky gaps or reach hidden areas. Shields and ammo pickups keep you alive, and a simple menu lets you check weapon stats or view a map when you press a terminal button.
What’s fascinating is the game’s origin story: it began as “Red Ace” for the Atari ST, nearly finished before Red Rat Software folded. Hand Made Software rescued the project, re‑tooling it for the Lynx and renaming it Power Factor, a title that stuck through its CES showcase in ’92 and eventual 1993 launch. Critics praised its detailed graphics, smooth animation, and massive bosses that pushed the Lynx’s limits, though opinions split on the sound design and the cramped control layout. Scores ranged from a solid 7/10 on IGN to an 85% rating from Consoles +, reflecting a generally positive reception.
Even years later the game’s legacy lingered; in 2005 a prototype ROM of the original ST version leaked, giving fans a glimpse of what might have been. For anyone who loves retro run‑and‑gun platformers, Power Factor remains a standout example of how much personality and ambition could be packed into a handheld cartridge.
Power Factor drops you into a meta‑gaming scenario where you’re not just playing a shooter, but a character who’s using a virtual‑reality simulator at the Atarian Leisure Moon resort. In the simulation you assume the mantle of Redd Ace, a celebrated hero whose historic clash with the Sinlendo Techmods is being replayed. Those Techmods hail from the parallel dimension of Ceeg and have invaded Ace’s home universe to seize bomb components hidden in the Ceegraian Power Station. Your mission mirrors Ace’s original fight: recover the missing components and thwart the alien invasion. The game’s narrative loops the player’s reality and the in‑game VR world, making every battle feel like a reenactment of a legendary war.
Edited by Maya Carter

1991 Puzzle

1993 Fighting

1993 Shooter

1992 Beat 'em Up