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Cover art of Daemonsgate

4.1 / 5

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Platform
Atari Lynx
Genres
Role-Playing · Adventure
Player Perspective
Third person
Developers
Imagitec Design
Publishers
Imagitec Design
Release Status
Prototype
Release date
December 31, 1992

Summary

Daemonsgate is an ambitious RPG that promised a massive world, over 150 hours of gameplay, thousands of travel screens, and a conversation system with a 70,000‑word dictionary. It aimed to model its world realistically, backed by a detailed background manual. Players would have recruited allies, wielded three types of magic, and faced hordes of enemies while an atmospheric soundtrack underscored the experience. Despite the hype, the project was cancelled before it ever saw a release, leaving only promotional material to hint at what could have been.

Storyline

Daemonsgate follows Captain Gustavus and his loyal companions as they trek across the lands of Hestor, hunting for a mysterious Sage who might possess the knowledge needed to rescue Gustavus’s homeland from a savage horde of daemons. A calamitous scourge has risen from the southern mountains, laying waste to the region of Elsopea and wiping out its peoples. The great city of Tormis now sits under siege, prompting the king’s trusted agent to embark on a perilous quest over both land and sea. Gustavus’s journey is driven by the hope that the rumored Sage holds the key to uncovering the sinister cause of the daemon invasion and putting an end to the devastation.

Edited by Maya Carter

Game Videos

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  • Screenshot 1 of Daemonsgate
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Multiplayer

Game modes
Single