
Power Factor
1993 Platformer
Chip's Challenge first appeared as a launch title for the Atari Lynx, then hopped onto the PC scene through Microsoft Entertainment Pack 4 in 1992 and the Best of Microsoft Entertainment Pack in 1995, where it truly blew up. Chuck Sommerville not only designed the original prototype on an Apple II but also crafted roughly a third of the 148‑plus levels, while Bill Darrah and other Epyx staff filled in the rest. The bulk of the ports were handled by Images Software in the UK, preserving the top‑down, tile‑based puzzles that mix button‑pressing, block‑pushing, water hazards and lethal monsters, all timed and skippable via four‑letter passwords. A Steam revival landed on May 28 2015, bundled with Chip’s Challenge 2—a sequel that finally cleared a tangled trademark snag owned by Bridgestone Multimedia Group. Decades later the community still swaps fan‑made level editors and expansion packs, keeping the original’s brain‑teasing spirit alive on modern hardware.
Chip's Challenge on the Atari Lynx follows the high‑school nerd Chip McCallahan, who bumps into the brilliant Melinda the Mental Marvel in their school’s science laboratory. To earn a spot in the ultra‑exclusive Bit Busters Club, Chip must brave Melinda’s “Clubhouse,” a maze of puzzles that grow harder with each level. Each room tests his logic, timing and reflexes as he works his way toward the final challenge. The game’s simple premise hides a surprisingly deep puzzle‑solving experience that rewards persistence.
Success means Chip finally proves himself and gains membership in the Bit Busters Club.
Edited by Maya Carter

1993 Platformer

1991 Platformer

1993 Fighting

1993 Action