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Cover art of Zool 2

3.8 / 5

6 votes

Platform
Atari Jaguar
Genres
Platformer
Player Perspective
Side view
Developers
The Warp Factory
Publishers
Gremlin Interactive
Release date
December 9, 1994

Summary

Zool 2 on the Jaguar keeps the frantic, side‑scrolling platform feel of its predecessor while adding a few clever twists. You can swap between the neon‑clad gremlin ninja Zool, who fires projectiles, and his red‑costumed partner Zooz, who wields an energy whip and also shoots. Their two‑headed dog Zoon isn’t just a sidekick; he doubles as a paddle in a Breakout‑style mini‑game that pops up between levels. The game’s level design rewards exploration, as each hero can blast away different bits of scenery, opening alternate routes and hidden items. A two‑player mode lets friends race through the same stages, and the collection‑based progression system encourages replay. Critics praised the Jaguar’s bright, inventive graphics and the distinct abilities of the characters, though some noted the visuals could feel a bit overloaded at times.

Storyline

Zool 2 picks up several months after the original Zool’s adventure. The villain Krool has unleashed his forces and his shape‑shifting henchman Mental Block to invade the Nth Dimension, hoping to crush imagination and spread boredom. Zool teams up with his sidekick Zooz and their two‑headed mascot Zoon, charged with restoring order and stopping Mental Block’s plan. After battling through a series of varied locations, the trio finally confronts Mental Block in his main lair, defeats him and saves the dimension. The ending teases the possibility of another sequel.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Zool 2
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