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Game Info

Cover art of Thea Realm Fighters
Platform
Atari Jaguar
Genres
Fighting
Player Perspective
Side view
Developers
High Voltage Software
Publishers
Atari Corporation
Release Status
Prototype
Release date
January 8, 2017

Summary

Thea Realm Fighters was shaping up to be the Jaguar’s answer to the Mortal Kombat craze, a digit‑filled brawler that promised more than twenty‑five fighters, each armed with four special moves and two brutal finishers. The project, internally dubbed SurRaider's Galactic Challenge, even teased a final showdown against a mysterious interdimensional warrior named SurRaider after you cleared a dozen CPU opponents. By early 1995 the game was already on display at WCES and later at E3, showing off spectacular backgrounds despite some rough‑around‑the‑edges animation. High Voltage Software had recruited a roster of real‑world martial artists—including Ho‑Sung Pak, Philip Ahn, Katalin Zamiar and Daniel Pesina—to lend authenticity to the combat choreography, alongside another twenty fighters whose names never made the press. Although the code was reportedly 90 % complete, Atari pulled the plug in January 1996, a move many saw as a sign the company was abandoning the Jaguar. Prototype builds later surfaced at JagFest 2K1, and in 2016‑17 collector Nicolas Persjin leaked ROMs that finally let us experience what might have been.

Storyline

Thea Realm Fighters puts you in the shoes of any of its diverse playable characters, each battling the others in a bid for supremacy. Your ultimate mission, however, is to halt SurRaider – a formidable warrior from another dimension – before he conquers Earth and folds it into his vast empire.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Thea Realm Fighters