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Cover art of Alien vs Predator

3.5 / 5

14 votes

Platform
Atari Jaguar
Genres
Shooter
Player Perspective
First person
Developers
Rebellion Developments
Publishers
Atari Corporation
Release date
October 20, 1994

Summary

When Alien vs Predator finally hit Jaguar shelves in late 1994, I was instantly struck by its gritty, first‑person immersion. The game grew out of a scrapped Lynx project, and Rebellion’s team repurposed those early concepts into a cartridge that pushed the console’s memory limits, even expanding capacity to accommodate the detailed pixel‑art, airbrushed textures and scanned models rendered by the Jaguar’s blitter and GPU.

The atmosphere feels genuinely terrifying – the echo of alien hisses, the Predator’s growl, and the oppressive corridors of New Shanghai create a pulse‑pounding hunt. Critics praised the dual‑character selection and sprawling environments, though they noted the clunky controls and occasional frame‑rate dips. Still, the title scooped several 1994 awards, including Game Informer’s Jaguar Game of the Year.

Decades later, the community’s release of the source code sparked fan‑made remakes and multiplayer tweaks, cementing AVP’s reputation as one of the Jaguar’s standout experiences.

Storyline

Alien vs Predator (often called AVP) on the Atari Jaguar drops players into a simulated version of the Golgotha training base, a Colonial Marines facility that has been overrun by two alien species. The game offers three distinct scenarios: you can play as an Alien, a Predator, or as private Lance J. Lewis of the Colonial Marines.

As the Alien, your mission is to rescue the Alien queen trapped aboard a Predator ship. You attack with a claw, a retractable jaw and a tail, can turn Marines into cocoons, infect up to three of them with embryos that become extra‑life eggs, and after death you respawn from a fully developed egg.

Playing as the Predator, you must kill the Alien queen and claim her skull, using tools such as a health restorer, audio oscilloscope, wrist blade, invisibility camouflage and infrared filters, while earning points to unlock a combistick, smart disc and shoulder‑mounted plasma cannon. As Lance J. Lewis, you must locate weapons, security cards and a motion tracker, navigate elevators and air ducts, use terminals to learn what happened, avoid acidic blood, acid pools and Facehuggers, activate the base’s self‑destruct and escape in a pod. The game ends when the chosen character’s health is depleted.

Edited by Maya Carter

Game Videos

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Multiplayer

Game modes
Single

Alternative Titles

  • AvP Short