
Scrapyard Dog
1990 Platformer
Karateka, the 1984 martial‑arts action title, found a new home on the Atari 7800 in 1987, bringing its groundbreaking cinematic feel to a cartridge format. The port preserved Mechner’s rotoscoped animation, which still feels remarkably fluid on the 7800’s modest hardware, and the game’s sound design echoes the original’s minimalist yet tense effects. Players still face the same side‑scrolling fortress, trading punches and kicks with guards, deflecting hawks, and watching brief cut‑scenes that set up each encounter—no checkpoints, so a single mistake sends you back to the start. Critics of the era praised the Atari version for its realistic movement and dramatic presentation, even as they noted the absence of a two‑player mode and the unforgiving restart mechanic. Though a modest console release, Karateka’s Atari 7800 incarnation helped cement Jordan Mechner’s reputation, paving the way for his later Prince of Persia series.
In the Atari 7800 version of Karateka, an unnamed hero scales a mountain to infiltrate Akuma’s fortress and save Princess Mariko.
The climb leads him through a series of rooms where he must defeat a trained hawk and various human foes before reaching the inner sanctum.
Cutscenes show Akuma commanding his men to attack the intruder while Mariko anxiously awaits her fate.
After a direct showdown with Akuma, the hero finally reaches Mariko’s cell.
If he approaches her while still in a fighting stance, she delivers a lethal kick; only a calm, non‑fighting stance lets him rescue her, and the two escape the fortress together.
Edited by Maya Carter

1990 Platformer

1986 Simulation

1986 Shooter

1987 Shooter