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Game Info

Cover art of Food Fight
Platform
Atari 7800
Genres
Arcade
Player Perspective
Top-down
Developers
General Computer Corporation (GCC)
Publishers
Atari Corporation
Release date
May 1, 1986

Summary

Food Fight on the Atari 7800 still feels fresh thanks to its quirky control scheme. The analog‑position joystick lets you glide Charley around the open arena while a single button lets you scoop up any of the piled‑up foods—pies, peas, tomatoes, bananas, even endless watermelons—and hurl them at the four chefs who pop up from floor holes. Hitting a chef knocks him off‑screen, and luring him into a hole nets extra points, while any leftover food adds to your score once the ice‑cream cone is finally reached.

A hidden quirk shows up in the 7806 port: during the instant‑replay after a close call, a rare bug can let a stray piece of food or a chef strike Charley, triggering the “ALMOST MADE IT” message and restoring the lost life. The game’s visual style and fast‑paced action owe a lot to General Computer Corporation, the same team that built the 7800’s custom chips and helped craft Midway’s Ms. Pac‑Man. Their work gives Food Fight a distinctive, almost arcade‑perfect feel on the home console.

Storyline

Food Fight (sometimes just called Food Fight) puts players in the shoes of Charley Chuck, a boy on a frantic sprint across an open playfield. His goal is to reach an ice‑cream cone and eat it before it melts. Four chefs—Oscar, Angelo, Jacques, and Zorba—guard the cone, chasing him and hurling food to stop his progress.

The chase unfolds on a simple, scrolling arena where the chefs’ attacks are the only obstacles. Charley must dodge the flying fare while racing toward the treat. If he manages to bite the cone before it melts, he wins the round.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Food Fight
  • Screenshot 2 of Food Fight
  • Screenshot 3 of Food Fight
  • Screenshot 4 of Food Fight

Game Artworks

  • Artwork 1 of Food Fight