
Last Starfighter, The
Flight Simulation
Megamania (often stylized as MegaMania) drops you into a classic fixed‑shooter where a lone space cruiser battles waves of absurd foes – think hamburgers, diamonds, steam irons and even bow ties. Each wave speeds up and reshapes its pattern, culminating in a cascade of "Space Dice" that turn every target into a 90‑point pellet. Your ship’s energy bar drains steadily, and when it empties you lose a cruiser; however, any leftover energy at the end of a round hands you bonus points, and every 10,000 points awards an extra reserve cruiser. The game lets you toggle between guided missiles that follow your joystick and straight‑firing missiles that blaze straight upward, adding a subtle tactical layer. Steve Cartwright drew inspiration from Astro Blaster, then the Activision team injected the food‑induced nightmare theme to set the title apart, and the Atari 5200’s sharper graphics finally let players actually recognize the ridiculous enemies they were blasting.
In MegaMania for the Atari 5200, you play as the pilot of an intergalactic space cruiser who is plagued by a bizarre nightmare. In the dream the ship is assaulted by everyday items—hamburgers, steam irons, bow ties, spinning dice, tires and even pizzas—while the pilot fires the cruiser’s missile launcher in desperate defense. After a long day of work the commander indulges in a feast of junk food, from ice cream to pizza, and soon begins to hallucinate. Falling asleep at home, the nightmare intensifies, turning ordinary household objects and fast‑food fare into hostile enemy vessels. The player must guide a fleet of mobile blasters, battling these surreal food‑ and object‑based foes as the dream‑world assault rages on.
Edited by Maya Carter

Flight Simulation

Flight Simulation

Action

1983 Board Game