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Cover art of The King of Fighters 2001

3.2 / 5

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Platform
Arcade
Genres
Fighting · Arcade
Player Perspective
Side view
Developers
Eolith
Publishers
SNK Playmore · SNK · Eolith · Playmore · Mega
Release date
November 15, 2001

Summary

The King of Fighters 2001 (often called KOF 2001) marks a turning point for the series, being the first title built after SNK’s original company folded. Korean studio Eolith, with help from former SNK staff at BrezzaSoft, carried the torch and delivered the final chapter of the NESTS Chronicles, wrapping up the arc that began two games earlier.

What really sets this entry apart is the Tactical Order System. Instead of the rigid three‑fighter‑one‑striker lineup of its predecessors, you can now mix and match any combination of one to four fighters and zero to three strikers. The number of strikers you choose reshapes your Power Gauge – fewer strikers mean a longer gauge but only one stock, while a full trio of strikers fills faster and can hold up to four stocks for summons, guards, and super cancels.

The game also introduces Wire Damage, split into Critical Wire for aggressive pushes and Counter Wire for defensive rebounds. A successful Wire attack flings the opponent across the screen, setting them up for follow‑up combos and even Super Special Moves that need multiple gauge stocks. With over 40 characters available in various team configurations, KOF 2001 offers a deep, customizable fighting experience that still feels fresh decades later.

Storyline

The King of Fighters 2001 picks up a year after the Zero Cannon disaster that wiped an entire city off the map at the end of KOF 2000. The NESTS cartel, seeking revenge and control, stages its own international tournament, inviting the world’s strongest fighters while secretly planning to use the event to eliminate its enemies.

When the Hero Team reaches the finals they board what appears to be a blimp, only to discover it is a spaceship. There they confront Original Zero, who is backed by his pet black lion Glugan, Ron and Krizalid. After a fierce battle Zero is defeated, urges the heroes to escape, and perishes as the ship begins to explode.

Inside NESTS’s orbiting satellite the team faces the cartel’s leader, NESTS, who is quickly slain by Igniz, the son of the organization’s CEO. Igniz reveals that K’, Kula, Krizalid, K9999 and Whip were all artificial creations for his amusement, declares himself a god, and attacks the heroes. He is eventually beaten, renounces his divinity, calls himself a demon, and sends the satellite hurtling toward Earth.

The satellite crashes into the ocean, and the surviving fighters are rescued—thanks in part to Ron’s intervention. K’ saves a drowning Kula, earning her and her guardian Diana’s allegiance, while K9999 and Angel remain at large and Foxy’s apparent death is later shown to be false.

Edited by Maya Carter

Game Videos

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Game Artworks

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Arcade Machine

Developers
SNK · Eolith
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Stereo

Multiplayer

Game modes
Teams
Multiplayer setup
Split Screen

Alternative Titles

  • kof2001 Short
  • KOF '01 Short
  • The King of Fighters VIII Alternative
  • The King of Fighters 8 Alternative