
Renegade
1986 Beat 'em Up
The King of Dragons throws you into a 16‑stage side‑scroll adventure that feels oddly like a light RPG. Every monster you slay and every pile of gold you collect adds to an experience pool, and when you hit the next level your health bar swells, your attack range stretches, and you briefly become invulnerable. Along the way you can snag weapon and armor upgrades that further tip the balance in your favor. The whole progression loop is simple enough to grasp in a single play‑through, yet it rewards repeated runs as you chase that perfect stat spread.
Controls are stripped down to an attack button, a jump button, and a magical burst when you press both together – a screen‑clearing spell that costs energy and varies in strength by character. The fighter, cleric and dwarf can also raise their shields by pulling the joystick back just before an enemy strike, adding a tactile timing element. Hidden throughout the levels are three Yashichi icons, each granting an extra continue and a nostalgic nod to Capcom’s power‑up tradition. The music, composed by Yoko Shimomura, underscores the frantic action with a memorable, chiptune‑flavored score.
Up to three players can team up, choosing from a Fighter, Dwarf, Elf, Cleric or Wizard, each with distinct strengths: the Fighter excels in melee and defense, the Dwarf is the most agile blocker, the Elf offers long‑range archery, the Cleric balances defense with healing magic, and the Wizard relies on powerful spells despite weak defense. Together you battle hordes of orcs, skeletons, magicians and dragons across a vibrant fantasy backdrop, making The King of Dragons a cooperative beat‑’em‑up that still feels fresh for arcade veterans.
The arcade classic King of Dragons puts you in the shoes of a hero traveling across the kingdom of Malus. Your goal is to guide your character through the realm, battling hordes of monsters that serve the fearsome dragon Gildiss.
Edited by Maya Carter

1986 Beat 'em Up

1985 Fighting

1988 Sports

1998 Shooter