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Game Info

Cover art of Sega Ninja

3.7 / 5

3 votes

Platform
Arcade
Genres
Fighting
Release date
January 1, 1986

Summary

Sega Ninja, known in Japan as Ninja Princess, drops you into a vivid, cartoon‑styled feudal Japan where Princess Kurumi bursts from a palanquin to reclaim her seized castle. The game’s art, courtesy of Flicky’s Yoshiki Kawasaki and Phantasy Star’s Reiko Kodama, leans into bright colors and exaggerated proportions, even having Kurumi sit and sob when she’s hit – a quirky charm that masks the relentless run‑and‑gun action.

You sprint up the screen, hurling an endless stream of throwing knives while occasional shuriken power‑ups boost your firepower. A short invisibility spell lets you slip past samurai, ninja, and even feral dogs, and a surprise wall‑climbing segment breaks the vertical scrolling routine. The arcade cabinet was a hit, topping Japan’s table‑arcade charts in April 1985, and its ROM numbers (6546‑6549, 6559, 6588‑6596) still pop up among collectors.

Despite its stereotyped premise, the game’s playful aesthetic and tight controls make it a memorable slice of 80s arcade history.

Storyline

Sega Ninja, the arcade classic, drops players into Japan’s Edo period around 1630. In the western province of Ohkami, a ruthless tyrant named Gyokuro has seized control, imposing a harsh regime. The hero’s mission is to topple Gyokuro’s rule and bring peace back to the land. The game’s narrative centers on this struggle for freedom during a turbulent era.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Sega Ninja

Arcade Machine

Developers
Sega
Machine Style
Upright
Control Panel
Single-player
Input Devices
Joystick · Buttons
Screen Orientation
Portrait
Sound
Mono

Multiplayer

Multiplayer setup
Hot Seat