
Play Scramble Online
Game Info
- Platform
- Arcade
- Genres
- Shooter · Arcade
- Player Perspective
- Side view
- Developers
- Konami
- Publishers
- Stern Electronics · Konami · Milton Bradley · GCE
- Release date
- February 1, 1981
Summary
Scramble drops you into a side‑view cockpit where you pilot a sleek jet equipped with a forward‑firing gun and a separate bomb button. Fuel drains constantly, so you’re forced to hunt down floating tanks while dodging jagged terrain and enemy fire. The game’s six sections flow into one another without pause, each swapping in a new landscape and fresh obstacles, and the final stage ends with a base that must be blown up before a tiny flag pops up in the corner.
The Stern‑licensed cabinet runs on twin Z80 CPUs and a pair of AY‑3‑8910 sound chips, a combo that made the hardware surprisingly easy to hack and port to other boards. Unlike the Konami version, the Stern model makes the enemy base tougher to destroy, but losing it doesn’t cost a life – the game simply restarts the system.
When it hit the arcades in 1981, Scramble sold over 15,000 US cabinets in five months and topped RePlay’s charts, cementing its place as Stern’s second‑biggest seller. It introduced forced scrolling and distinct level progression, laying the groundwork for the horizontal shooter genre and even being retroactively linked to the Gradius lineage. Its blend of tight controls, resource management, and escalating difficulty still feels fresh to anyone who’s ever tried to keep a jet aloft on a dwindling fuel gauge.
Storyline
In Scramble, you pilot a lone ship through six distinct stages of the Scramble system. The first level flies over hilly terrain while you dodge or blast ground‑launched missiles, and the second drops you into a cavern swarming with enemy saucers that make navigation tricky. The third stage bombards you with a storm of fast, indestructible fireballs that must be evaded, and the fourth – the City level – takes you over a sprawling metropolis where missiles fire from the tops of skyscrapers. The fifth level squeezes you into tight machine tunnels where any mistake can end the run, and the final stage is a daring attack on the Base hidden in a deep valley; destroying it resets the cycle. Throughout, your ship burns fuel, which you replenish by destroying scattered fuel tanks, but each successful Base destruction makes fuel consumption spike, raising the difficulty.
Edited by Maya Carter
Arcade Machine
- Developers
- Konami
- Machine Style
- Cocktail Table · Upright
- Control Panel
- Single-player
- Input Devices
- Joystick · Buttons
- Screen Orientation
- Portrait
- Sound
- Mono
Multiplayer
- Multiplayer setup
- Hot Seat
Alternative Titles
- Astro Command Alternative
External Links
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