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Cover art of Salamander

4.1 / 5

29 votes

Platform
Arcade
Genres
Shooter · Arcade
Player Perspective
First person · Side view
Developers
Konami
Publishers
Konami
Release date
July 4, 1986

Summary

Salamander, known as Life Force in the North American arcades, feels like a love‑letter to the original Gradius while daring to rewrite a few of its rules. You pilot a tiny spacecraft—Vic Viper for player 1 or the Lord British ship for player 2—through six alternating horizontal and vertical stages, blasting enemies and dodging comets while gathering glowing energy capsules that feed a surprisingly flexible power‑up system. Speed boosts, missiles, lasers (or the ripple‑laser alternative), force‑fields and up to four “multiples” can be stacked, though the game won’t let you equip both laser types at once. The two‑player mode lets you cooperate, and the arcade’s DIP switches let you continue right where you fell, a rarity for shooters of the era. The U.S. Life Force version swaps starfields for organic, web‑like interiors and adds narrated intros, while the later Japanese re‑release leans even deeper into the alien‑body aesthetic and re‑adopts the classic Gradius power‑up gauge.

Storyline

In the arcade shooter Salamander, known in the U.S. as Life Force, the action takes place inside a massive alien organism that has been overtaken by a bacterial infection. The player’s ship is thrust into the creature’s interior, fighting to eradicate the disease.
Each level corresponds to a distinct part of the creature’s body, with on‑screen narration announcing zones such as “Enter stomach muscle zone” or “Bio‑mechanical brain attack.” The ship navigates these internal corridors, battling the alien’s defensive systems while attempting to purge the infection.

Edited by Maya Carter

Game Screenshots

  • Screenshot 1 of Salamander
  • Screenshot 2 of Salamander
  • Screenshot 3 of Salamander
  • Screenshot 4 of Salamander
  • Screenshot 5 of Salamander
  • Screenshot 6 of Salamander
  • Screenshot 7 of Salamander
  • Screenshot 8 of Salamander

Game Artworks

  • Artwork 1 of Salamander
  • Artwork 2 of Salamander

Arcade Machine

Developers
Konami
Machine Style
Upright
Control Panel
Multi-player
Input Devices
Joystick · Buttons
Screen Orientation
Landscape
Sound
Mono · Stereo

Multiplayer

Game modes
Cooperative